Subject:
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Re: My 1st custom highway scene. Thanks Bram!
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sat, 19 Feb 2000 03:48:20 GMT
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Viewed:
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1218 times
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In lugnet.cad.ray, Doug Glasnapp writes:
> In lugnet.cad.ray, Bram Lambrecht writes:
> You did, but im not a very good coment reader unless I need to. :) It was
> simple enough to figure out since the general look of pov source looks a bit
> like c, since I love programing in c.
Yeah, I found it easy to learn the POV syntax too, since I have programmed in
C.
> Was the bug in the previous file about the cars not in thier lanes?
Yep. Here's all I changed to fix it (at the end of highway_object.inc)
#macro put_car (car_name, lane_number, z_distance, car_lower_bound, car_color)
object { car_name
#if (lane_number > 0)
rotate y*180
#end
translate <lane_number*lane_width+( #if (median_type > 0)
median_width+ #end
lane_width)/2-lane_width,-car_lower_bound,-z_distance*studwidth>
material { car_color }
}
#end
--Bram
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Message is in Reply To:
| | Re: My 1st custom highway scene. Thanks Bram!
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| (...) You did, but im not a very good coment reader unless I need to. :) It was simple enough to figure out since the general look of pov source looks a bit like c, since I love programing in c. Was the but in the previous file about the cars not in (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
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