Subject:
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Getting camera angle, field of view and distance right
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Newsgroups:
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lugnet.cad.ray
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Date:
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Fri, 18 Feb 2000 22:57:30 GMT
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Reply-To:
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LPIENIAZEK@saynotospamNOVERA.COM
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Viewed:
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693 times
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It seems to me that one of the more fiddly things in POV is to try to
get these items right.
Does anyone have any tips or tools? Ideally I'd like to have a bounding
box or wireframe of my model that I could interactively turn, twist,
zoom in and change field of view, then get the matrix that I paste into
my POV file from it.
Does that exist? How do people do this? Going L3P over and over with
different parms, or re-rendering from within POV both seem slow.
L3Lab lets you rotate stuff around but then when you go to POV it uses
the standard position instead of using where you twirled stuff to.
--
Larry Pieniazek - lpieniazek@mercator.com - http://my.voyager.net/lar
http://www.mercator.com. Mercator, the e-business transformation company
fund Lugnet(tm): http://www.ebates.com/ ref: lar, 1/2 $$ to lugnet.
Note: this is a family forum!
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