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 CAD / Ray-Tracing / 94
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Subject: 
Getting camera angle, field of view and distance right
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 18 Feb 2000 22:57:30 GMT
Reply-To: 
LPIENIAZEK@saynotospamNOVERA.COM
Viewed: 
693 times
  
It seems to me that one of the more fiddly things in POV is to try to
get these items right.

Does anyone have any tips or tools? Ideally I'd like to have a bounding
box or wireframe of my model that I could interactively turn, twist,
zoom in and change field of view, then get the matrix that I paste into
my POV file from it.

Does that exist? How do people do this? Going L3P over and over with
different parms, or re-rendering from within POV both seem slow.

L3Lab lets you rotate stuff around but then when you go to POV it uses
the standard position instead of using where you twirled stuff to.

--
Larry Pieniazek - lpieniazek@mercator.com - http://my.voyager.net/lar
http://www.mercator.com. Mercator, the e-business transformation company
fund Lugnet(tm): http://www.ebates.com/ ref: lar, 1/2 $$ to lugnet.

Note: this is a family forum!



Message has 1 Reply:
  Re: Getting camera angle, field of view and distance right
 
(...) In my highway file, I've made it so that most of the L3P params can be changed right in the POV file. You'll still have to rerender to get it right, but that's what the QUAL=0 setting is for... If anyone wants me to, I'll post the snippet of (...) (25 years ago, 18-Feb-00, to lugnet.cad.ray)

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