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 CAD / MLCad / *1778 (-20)
  Possible Bug?
 
I was working on a model, grouped a batch together and hid them (so they wouldn't keep getting in my way while I was trying to work on a separate segment of this rather complex model.. and I had to go crash .. so I saved.. I load it back up and (...) (21 years ago, 22-Sep-03, to lugnet.cad.mlcad)
 
  RE: Once again, a relativley major bug...
 
(...) I know it's in common use, but it has immediately negative feelings that come with it. I have done lots of editing of non-native English speakers for various LEGO books and I can say that awkward translations by the original author to English (...) (21 years ago, 19-Sep-03, to lugnet.off-topic.fun, lugnet.cad.mlcad)
 
  Re: Once again, a relativley major bug...
 
(...) Uh, you need to look this word up because a phrase like "jealously guards" is not at all uncommon. jeal·ous - adjective 1. Fearful or wary of being supplanted; apprehensive of losing affection or position. 2. a. Resentful or bitter in rivalry; (...) (21 years ago, 19-Sep-03, to lugnet.cad.mlcad, lugnet.off-topic.fun, FTX)
 
  Re: My Waah
 
Amateurs! ;-) I use those short cuts all the time. I hardly use the mouse :-) Just like good old LEdit. Jaco (21 years ago, 18-Sep-03, to lugnet.cad.mlcad)
 
  Re: Once again, a relativley major bug...
 
(...) I can certainly appreciate why you suggested Direct3D, and I personally didn't interpret it to mean that you would be disappointed by an OpenGL renderer. I believe that the performance differences between OpenGL and Direct3D are fairly heavily (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad)
 
  Re: Once again, a relativley major bug...
 
(...) I'll be the first to admit : never even looked at LDView. Up until now I have done everything in MLCAD, and if I needed a nice image I'd use L3P and do a POVRAY. I'll look into LDView, who knows what I've missed :D (...) I don't even mind if (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad)
 
  Re: Once again, a relativley major bug...
 
(...) Don't forget that Mac OS uses OpenGL as well. The entire Mac OS X window manager is an OpenGL app, which means that the whole GUI can do transparencies, drop shadows, rotations, etc etc and all be video card accelerated. Apple calls it Quartz (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad, FTX)
 
  Re: Once again, a relativley major bug...
 
(...) I agree that cross-platform is good, and I also think that OpenGL is a more appropriate API to use because of this. However, I think it's only fair to point out that after releasing a Linux native version of LDView, I got exactly one piece of (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad, FTX)
 
  Re: Once again, a relativley major bug...
 
Excuse my Direct3D statment, I guess OpenGL is the way to go because of the linux crowd (plus, thinking a little more....OpenGL is actually faster than Direct3D). But the rendering engine in my view is less important mainly because as I said in my (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad)
 
  Re: Once again, a relativley major bug...
 
(...) Gotta agree, I'd HATE to see that happen. It's already a pity the new track designer program most likely won't work under Wine (since it uses much of .NET from what I read in the announcement) let's not let this one go please. We can't expect (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad)
 
  RE: Once again, a relativley major bug...
 
(...) I agree in principle with everything Amaury says, but before everyone gets their knickers in a knot (or their shorts bunched up) the word jealous is probably a small error in translation. I'm going to assume Amaury is a native French speaker (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad)
 
  Re: Once again, a relativley major bug...
 
replying to both here : (...) No, this is a bad idea, in that it would lock up the software to MS and make it much more difficult to use under other platforms (read linux+wine) (...) Agreed, I like the way the 3d view controls from autocad works. (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad)
 
  Re: Feature Request - User Defined Model Directory
 
I see. Now I understand. rob (21 years ago, 15-Sep-03, to lugnet.cad.mlcad)
 
  Re: Once again, a relativley major bug...
 
(...) Hey, that's great! I also just discovered the plus and minus keys on the numpad also zoom in and out by increments. --Ryan (URL) (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
 
  Re: My Waah
 
(...) You can change all movement increments including angles in the Settings>General>Change dialog box, "Step, Grid, Snap" tab. --Ryan (URL) (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
 
  Re: Once again, a relativley major bug...
 
Besides us Admin/Programmer geeks gotta stick together...as to direct X.. (...) Joe Greene UNIX Systems, Network and IT Specialist a.k.a. Guesseppi Piegatura di Carta If you aren't having fun, you're doing the wrong thing! All opinions expressed are (...) (21 years ago, 14-Sep-03, to lugnet.cad.mlcad)
 
  Re: Once again, a relativley major bug...
 
(...) Hi Andrew, Your feature request is no less important than a bug report. I think it is good to put out new feature requests because they typically are meaningful to more than one person. This is how the program gets better. I'm just a stickler (...) (21 years ago, 14-Sep-03, to lugnet.cad.mlcad)
 
  Re: My Waah
 
(...) CTRL + cursor key (left/right) on z-axes CTRL + cursor key (up/donw) on x-axes CTRL + PageuP/Down on y-axes hmm ... I might have mixed up the axeses - anyway you'll find out. at least I'm 100% sure on about the "A" key rotating on the y-xes (...) (21 years ago, 14-Sep-03, to lugnet.cad.mlcad)
 
  Re: Once again, a relativley major bug...
 
I guess I was mistaken in my first post, it's a feature request, sorry. But I still think it's major, maybe because I am used to the functionality of an "Absolute" rotation system. -AK (...) (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)
 
  Re: Once again, a relativley major bug...
 
(...) But.... was it a bug or a feature request? (...) Kevin (21 years ago, 13-Sep-03, to lugnet.cad.mlcad)


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