| | Can anyone get these parts to intersect at right angles in LDD?
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To TLG: I have found that there is a problem with the two gears, which LDD refers to as "double conical wheel", included in LEGO Factory. These are described in the LDD Factory palette as "double conical wheel Z12 1M" and "double conical wheel Z20 (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
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| | Re: Can anyone get these parts to intersect at right angles in LDD?
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(...) Same thing here. I was able to mesh Z36 with Z12 and "almost" z36 with z20. All other combinations that obviously works fine in real world failed. Philo (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
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| | Re: Can anyone get these parts to intersect at right angles in LDD?
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"Philippe Hurbain" <philohome@free.fr> wrote in message news:KLDtB0.Bv7@lugnet.com... (...) From what I and a lurker here figured out in a few emails to each other, it would appear that the problem is that LDD's collision engine is a bit (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
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| | Re: Can anyone get these parts to intersect at right angles in LDD?
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(...) That'd be me :-) Using the "unzip the .lxf" technique explained here... (URL) I managed to rotate and offset the bricks at will, so it's possible to position them just right. It seems that offsetting the gears by 7.5mm and 1.1mm, they seem to (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
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| | Re: Can anyone get these parts to intersect at right angles in LDD?
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(...) Excellent trick, thanks for bringing it to our attention! (...) Your rotated gears seem perfectly placed, I was able to fit properly connected beams around them: (URL) it would appear that the problem is that LDD's collision engine is a bit (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
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| | Re: Can anyone get these parts to intersect at right angles in LDD?
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(...) Gee, thanks :-) (...) free space between the black gear and the 1/2 stud bush. I've nudged things a bit and got this: (URL) wrong anyway - if you center the camera on the axle for the black wheel and zoom in, you'll see that the axle is (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
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| | Re: Can anyone get these parts to intersect at right angles in LDD?
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"ivansanchez" <ivan@sanchezortega.es> wrote in message news:KLE94G.Ezw@lugnet.com... (...) I have to disagree with your assessment of that: (URL) LDD lets me do that, beautiful! I don't mind a gap or two, in fact given it happens all the time in (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
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| | Re: Can anyone get these parts to intersect at right angles in LDD?
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(...) It may be a bit off but... it works! (...) ...NXT programming language and firmware in version 2 switched to floating points... for the best and/or for the worse ;o) (...) I have no true information here, but I believe this is simply (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
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| | Re: Can anyone get these parts to intersect at right angles in LDD?
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(...) Connection != collision. I do think LDD could still know about studs and axles and ignore hulls. On the other hand... Geoffrey Hyde wrote: (...) Well, this is a CAD software, and I expect everything to be perfectly aligned to a 1-LDU grid, (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
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| | Re: Can anyone get these parts to intersect at right angles in LDD?
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"ivansanchez" <ivan@sanchezortega.es> wrote in message news:KLFwK1.LqK@lugnet.com... (...) I see. I not only had to move the surrounding windscreens, I also had to move the surrounding 1x6 curved slope bricks, and a 1x1 technic brick with hole, (...) (15 years ago, 19-Jun-09, to lugnet.cad.ldd)
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| | Re: Can anyone get these parts to intersect at right angles in LDD?
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(...) IIRC, what I did was copy-paste the opposite end of that moonbase module. (...) That is certainly doable. However, I have more pressing matters to attend, and my knowledge of computational geometry (or lack of) could pose a problem. Those (...) (15 years ago, 20-Jun-09, to lugnet.cad.ldd)
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