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 CAD / Development / Macintosh / *451 (-20)
  Re: L3P v1.3 for Mac OSX
 
(...) I have created another version of the L3P Launcher. Here: (URL) includes the new l3p executable, and you can now set the LGEO folder. The only new option is the floor flag (but you can't set the y value of it yet). The camera and light (...) (23 years ago, 21-Jul-03, to lugnet.cad.dev.mac)
 
  Mac Brick CAD 0.4b1 (cocoa version) - New Development Release
 
The cocoa version of MBC has now reached development version 0.4b1 New features include • Improved viewing routines including bowtie detection • Export to POV • General user interface improvements as always, it can be forund at (URL) following (...) (23 years ago, 20-Jul-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Chris, I think the LGEO parts are worth the effort, which is now pretty minimal -- downloading the LGEO library (two files: the 'complete' library through update 14, and update 15, at (URL)), setting the LGEODIR environment variable, and (...) (23 years ago, 1-Jul-03, to lugnet.cad.dev.mac, FTX)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Thanks for the update Lars. Tom, I have been playing a bit with L3P, but I have never used the LGEO parts. Are they worth the extra effort? (I have no idea how to use them, but I am sure that I can figure it out from the available info... that (...) (23 years ago, 1-Jul-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
I am sorry to interrupt your interesting discussion, but I would like to unsubscribe to this mailing list. Unfortunately, I have changed to a new computer so I've lost the info on how to go on with that. Again, sorry to interrupt. / Patrick Fridh - (...) (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I'll try to get the fixed version of L3P Launcher out this or next week. Unfortunately, I got myself hooked on RPG's. So I haven't been too productive lately... WWDC was fun last week. I talked to the guy who wrote a Cocoa ldarw editor but got (...) (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Lars, Thanks for the quick fix, and thanks again for supporting Mac OS X! Regards, Tom (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) You're welcome, nice to hear from Mac users. (...) parts (...) with (...) update 14 (...) slope (...) the (...) code (...) dish) (...) (some (...) the (...) Good investigation! An internal datastructure (Lgeo flags) with bit fields was laid (...) (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) James, I like the overall approach, and look forward to seeing the finished product. One note is that checking the 'Use LGEO Library' box on the 'Other' pane leads to an error from the LGEODIR environment variable not being set. For this (...) (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I haven't used the LGEO substitution. I haven't seen comments from anyone else on this list that indicated they use them either. Sorry! (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) First off, many thanks to Lars for making this tool available for OS X! L3P has been working very well overall, but I'm having an issue with LGEO parts substitution, which I'm curious to know if anyone else has seen. This is with the 20021209 (...) (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.6.1 comments
 
(...) Actually, I'd prefer it if you just make a separate .sit (or zip) file with source and put it in the same folder on the internet as the executable program. That way anybody can look at it. You never know when someone might come from nowhere (...) (23 years ago, 25-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.61 comments
 
(...) Well, maybe you would know for sure, but not me :) (...) Just out of curiosity, disabling GL_Lighting before drawing lines is slower because you still have to do lighting anyway, and if it isn't GL_LIGTHING, then it is going to be slower? I (...) (23 years ago, 25-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.6.1 comments
 
I'll intersperse my answer with Don's observations. (...) You're dead right there - actually I've never considered altering GL_LIGHTING for Type 2 lines, it makes good sense. Actually I haven't altered the parsing and rendering routines since about (...) (23 years ago, 25-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.61 comments
 
In lugnet.cad.dev.mac, Christopher Masi wrote: The color of the lines was also somewhat angle dependent. This is probably because MBC leaves lighting enabled when rendering the edge lines. Hmm, maybe it's time to ask for the source because then we'd (...) (23 years ago, 24-Jun-03, to lugnet.cad.dev.mac)
 
  MBC 0.61 comments
 
I got tired of writing so I got out my poking stick. I was looking at my caboose mode. (I am thinking of changing the trucks) and I noticed that some of the 1x2 bricks had white lines next to them, the one on the bottom in (URL) others, the other (...) (23 years ago, 24-Jun-03, to lugnet.cad.dev.mac)
 
  MBC's QTVR objects
 
I was getting some strange behavior from the QTVR objects that MBC was making. If I made the mistake of trying to rotate the object in the vertical plane, the object would stop rotating in the horizontal plane. I finally remembered that I had a (...) (23 years ago, 22-Jun-03, to lugnet.cad.dev.mac)
 
  Mac Brick CAD (carbon version) - New Release
 
I have prepared Mac Brick CAD (MBC) version 0.6.1 and placed it on my .Mac page. (URL) file is called MBC 0.6.1.sit) This version fixes many reported bugs and adds the following new feature Export to Pictures Export to Quicktime Virtual Reality (...) (23 years ago, 21-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) You're right. Back in December I used remote ssh access to his Mac, but this time I went to his office to borrow his Mac for five minutes :-) /Lars (23 years ago, 13-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) you had was remote ssh terminal access, like what I have on the sourceforge compile farm OSX machine. I didn't realize you could actually see what you're doing. That's cheating! ;^) Have fun, Don (23 years ago, 13-Jun-03, to lugnet.cad.dev.mac)


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