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 CAD / Development / Macintosh / *445 (-20)
  Re: L3P v1.3 for Mac OSX
 
(...) Lars, Thanks for the quick fix, and thanks again for supporting Mac OS X! Regards, Tom (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) You're welcome, nice to hear from Mac users. (...) parts (...) with (...) update 14 (...) slope (...) the (...) code (...) dish) (...) (some (...) the (...) Good investigation! An internal datastructure (Lgeo flags) with bit fields was laid (...) (23 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) James, I like the overall approach, and look forward to seeing the finished product. One note is that checking the 'Use LGEO Library' box on the 'Other' pane leads to an error from the LGEODIR environment variable not being set. For this (...) (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I haven't used the LGEO substitution. I haven't seen comments from anyone else on this list that indicated they use them either. Sorry! (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) First off, many thanks to Lars for making this tool available for OS X! L3P has been working very well overall, but I'm having an issue with LGEO parts substitution, which I'm curious to know if anyone else has seen. This is with the 20021209 (...) (23 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.6.1 comments
 
(...) Actually, I'd prefer it if you just make a separate .sit (or zip) file with source and put it in the same folder on the internet as the executable program. That way anybody can look at it. You never know when someone might come from nowhere (...) (23 years ago, 25-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.61 comments
 
(...) Well, maybe you would know for sure, but not me :) (...) Just out of curiosity, disabling GL_Lighting before drawing lines is slower because you still have to do lighting anyway, and if it isn't GL_LIGTHING, then it is going to be slower? I (...) (23 years ago, 25-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.6.1 comments
 
I'll intersperse my answer with Don's observations. (...) You're dead right there - actually I've never considered altering GL_LIGHTING for Type 2 lines, it makes good sense. Actually I haven't altered the parsing and rendering routines since about (...) (23 years ago, 25-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.61 comments
 
In lugnet.cad.dev.mac, Christopher Masi wrote: The color of the lines was also somewhat angle dependent. This is probably because MBC leaves lighting enabled when rendering the edge lines. Hmm, maybe it's time to ask for the source because then we'd (...) (23 years ago, 24-Jun-03, to lugnet.cad.dev.mac)
 
  MBC 0.61 comments
 
I got tired of writing so I got out my poking stick. I was looking at my caboose mode. (I am thinking of changing the trucks) and I noticed that some of the 1x2 bricks had white lines next to them, the one on the bottom in (URL) others, the other (...) (23 years ago, 24-Jun-03, to lugnet.cad.dev.mac)
 
  MBC's QTVR objects
 
I was getting some strange behavior from the QTVR objects that MBC was making. If I made the mistake of trying to rotate the object in the vertical plane, the object would stop rotating in the horizontal plane. I finally remembered that I had a (...) (23 years ago, 22-Jun-03, to lugnet.cad.dev.mac)
 
  Mac Brick CAD (carbon version) - New Release
 
I have prepared Mac Brick CAD (MBC) version 0.6.1 and placed it on my .Mac page. (URL) file is called MBC 0.6.1.sit) This version fixes many reported bugs and adds the following new feature Export to Pictures Export to Quicktime Virtual Reality (...) (23 years ago, 21-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) You're right. Back in December I used remote ssh access to his Mac, but this time I went to his office to borrow his Mac for five minutes :-) /Lars (23 years ago, 13-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) you had was remote ssh terminal access, like what I have on the sourceforge compile farm OSX machine. I didn't realize you could actually see what you're doing. That's cheating! ;^) Have fun, Don (23 years ago, 13-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) I have occational Mac OSX access at a colleague's Mac. I used this to make the MacOSX L3P: (URL) (23 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) Um, Lars must have Mac OS X...? Here are some screenshots: (URL) app is Cocoa, so I can easily make the GUI using Apple's Interface Builder, which is just a drag and drop GUI maker. Easiest thing in the world. I just set the background to (...) (23 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) Hey, how'd Lars get to see the interface? I didn't see any screenshots on the webpage. I'm curious, does it look like l3pao, or lpub, or something completely different? James, have you considered talking to Kevin about providing a GUI for lpub (...) (23 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) Showing the L3Globe is a good idea, but it seems you have mixed up latitude/longitude colors, see (URL) (23 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  L3P Launcher for Mac OS X
 
I am releasing a beta of an app I am working on that runs l3p without the Terminal.app. I have already made alot of changes to the window, but it "doesn't work" yet. So in the mean time, I am releasing this version that works. Moral is don't get use (...) (23 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  More time to kill more MBC reports to be filed
 
Well, VPC hosed my Pismo (Disk First Aid reports a "missing thread something or other"), so while I am backing up more files before I wipe the drive tomorrow I decided to test MBC (and LDV) on my PB 1400c. The following observations were made on a (...) (23 years ago, 31-May-03, to lugnet.cad.dev.mac)


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