 | | Re: Glut fixes and Offscreen Rendering
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(...) Would that make an OSX user more likely to want to do an offscreen render? The way I see it, the offscreen rendering is really only useful if you want it for a background process like a CGI script in a web server, or if you wanted to generate (...) (23 years ago, 7-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) [snip] (...) Cuz most new cards (on OSX) do Accelerated-Offscree...ndering!!! Yep! Fast-as if not faster than to screen(some PCI cards too). Best DaveG (...) (23 years ago, 6-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Glut fixes and Offscreen Rendering
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(...) According to this page they've made quite a few GLUT fixes. (URL) not sure what effect they'll have, if any. Meanwhile I finally managed to find some code examples for offscreen rendering with OpenGL on a Mac. I have no idea if it works or not (...) (23 years ago, 6-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: LDRAW Viewer 0.4 problem
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Christopher, your new bug, (...) actually I have also encountered this one, but as yet have been too lazy to do anything about it. I believe it only affects the carbon version and according to the Apple technical litereature there is an alternative (...) (23 years ago, 6-Jan-03, to lugnet.cad.dev.mac)
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 | | update to my silly little droplet to add a creator and file type to l3p output
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I changed my droplet so it will only work on files that do not have a creator type. Chris (URL) (23 years ago, 6-Jan-03, to lugnet.cad.dev.mac)
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 | | LDRAW Viewer 0.4 problem
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I think I did something else that you never anticipated :) select part select ³Change Part Name...² look up part number elsewhere accidentally click in LDRAW Viewer window off of brick when returning to LDRAW Viewer (deselect brick) enter part (...) (23 years ago, 2-Jan-03, to lugnet.cad.dev.mac)
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 | | brickdraw3d comments
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Hi, I just had a chance to give BrickDraw3D 0.6 (Carbon) a quick look and here is what I noticed while running on a PB G3 400 640 MB RAM 8 MB VRAM on a 128 bit ATi Mobility graphics card. OS 10.2.3. BrickDraw3D 0.6 observations Rotation speed (...) (23 years ago, 2-Jan-03, to lugnet.cad.dev.mac)
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 | | Adding creator and file types to L3P output
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Well, I got tired of opening files with BBEdit and setting the file type to text, so I hacked (and I really mean hacked) together a little Droplet (an AppleScript application that is drag and drop aware) to convert the creator and file types to (...) (23 years ago, 2-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: LDRAW Viewer and L3P
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(...) Please try the latest L3P, see (URL) (23 years ago, 1-Jan-03, to lugnet.cad.dev.mac)
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 | | LDRAW Viewer and L3P
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I just noticed that L3P and LDRAW Viewer do not play well together. Running an LDRAW Viewer file through L3P produces a ".pov" file that contains only 1 black brick. On a hunch, I ran the LDRAW Viewer file through BBEdit and saved the file with Unix (...) (23 years ago, 31-Dec-02, to lugnet.cad.dev.mac)
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 | | ldraw viewer 0.4 observations
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I uninstalled Fruit Menu to see if it was the source of my crashes, but now after using contextual menu to change color of a brick, mouse clicks register about 30 pixels to low. When I click on a brick, I wind up selecting the brick two bricks down, (...) (23 years ago, 30-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D 0.6 source on sourceforge
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Great! I'd like to take a look at that sometime when I'm not tired. I doubt that I will build it myself since I don't have Code Warrior 8, but I'm curious to see how some things work. Rocco (...) (23 years ago, 26-Dec-02, to lugnet.cad.dev.mac)
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 | | updated my caboose comparisson page
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I just updated my caboose comparisson page. (URL) see how these models look on different systems runnign the same software. Chris (23 years ago, 25-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Multiple parts was Re: Mac LDraw Viewer comments
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(...) Huh, I'll try again. (...) OpenGL it is then, (...) The wierd combination seems fine with me. Switching modes wouldn't be much fun. (...) Chris (23 years ago, 24-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Mac LDraw Viewer comments
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(...) No, I didn't have back face culling turned on. Turning on BFC causes the window frames to disappear. Is this because LDViewer is making assumptions about the way the part files that may not be true? I just updated to 10.2.3, and that has (...) (23 years ago, 24-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: QTVR of a model
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For those with a high speed internet connection: (URL) (2.4 M). This is the same model, but it is colored (so it is easier to see). It has about twice as many angles, but it still has the same view bounds. James (23 years ago, 24-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: QTVR of a model
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(...) NO WAY! I haven't gotten the following to work quite right, but here it is. It will generate about 180 of the 360 images it is suppose to. Then it quites rendering. I have no idea why. For some crazy reason, I am telling "POV-Ray Mac 3.5" to (...) (23 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: QTVR of a model
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(...) Let me guess - you did this the hard way, setting up each image by hand? That's a lot of work... (23 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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 | | BrickDraw3D 0.6 source on sourceforge
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BrickDraw3D 0.6 will have complete source posted on Sourceforge. I spent 4 hours cleaning up the repository and checking everything in, it was so messed up from my disk crash in February. Sourceforge terms of service do not allow releases without (...) (23 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Multiple parts was Re: Mac LDraw Viewer comments
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(...) Yes, you just drag from the parts list with the mouse. 0.7 will have translucent drag images. (...) This is due to Apple eliminating QuickDraw3D. What you see in Classic is QuickDraw3D rendering. In Carbon, it is duplicated by Quesa, which is (...) (23 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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