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 CAD / Development / Macintosh / *281 (-20)
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Two days ago James mailed me (again :-) asking about L3P on the Mac, and I suddenly remembered that Mac OSX is a Unix! (silly me) Having almost done the Linux port (just need testing the casesensitive filehandling) I gave the Mac a try. Got an (...) (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I feel like I missed half of this conversation somewhere. What's going on here, is there some super secret L3P OSX port happening that I don't know about? :^) Anyhow, there is no LFLAGS in the makefile, but there is a GL_LIBS line in the OSX (...) (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I think I told you to add it to the *linking* command ;-) I don't know your makefile, perhaps there is an LFLAGS? Removing it from C[C]FLAGS will get rid of these warnings: (...) /Lars (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
Awesome! The mouse behavior is very intuitive. Click on part to select. Click and drag to rotate model. If no part is selected then the arrow keys pan. If a part is selected then the arrow keys move the part. All it needs is a parts palette. Need to (...) (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
Hehehe. I don't think ldglite broke with 10.2... I had a bad LDRAW folder (well, it wasn't the linux distro). Anyway, at least I found out that the makefile needs to be fixed: (...) I was told to fix this by adding "-lstdc++" to the cc flags. So I (...) (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
On keys not being received by GLUT apps: Date: Tue, 26 Nov 2002 09:20:44 -0800 To: Mac OpenGL List <mac-opengl@lists.apple.com> From: Geoff Stahl <gstahl@apple.com> Subject: Re: Glut and key events This is a know problem with glut apps run from the (...) (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Hi Don and James, I got LDGLite working almost. I have to preface what I say with the following: I don't really have any idea what I am talking about :) The big thing that Apple screwed up with the terminal in 10.2 is the terminal launching (...) (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: BrickDraw3D 0.5 Released for OS X
 
(...) Hey, this is the first time I've downloaded this program but it worked for me in OS X.2.2, though it was quite slow moving pieces and I couldn't figure out how to add parts. There was a pop up menu box in the top right corner of the window, (...) (23 years ago, 27-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
Hello! Try (URL) well Carsten "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:H68xBJ.8E@lugnet.com... (...) Ldraw (...) (23 years ago, 27-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
(...) I can't seem to get there from here. I can get to here though: (URL) the LdGLite (Mac) link on that page is also broken. Don (23 years ago, 27-Nov-02, to lugnet.cad.dev.mac)
 
  Ldraw Viewer Update
 
A quick note, after a delay and vacation, I have posted an update to Ldraw Viewer on my .Mac site. homepage.mac.com/aallan/LdGLite This update gives support with both Classic and Carbon Versions (The Carbon version runs on 10.2.1). New features are (...) (23 years ago, 27-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I just checked and the SourceForge compile farm only has 10.1 available so I can't compile it on 10.2 right now. Didn't Apple switch to make extensive use of OpenGL in the 10.2 desktop? Who knows what that may have broken. (Perhaps the patched (...) (23 years ago, 25-Nov-02, to lugnet.cad.dev.mac)
 
  ldglite broke in Mac OS X 10.2.2
 
The ldglite window in Mac OS X 10.2.2 shows nothing... I am assuming it broke in 10.2. Apple changed quite a bit between 10.1 and 10.2. It probably just needs to be rebuilt. James (23 years ago, 25-Nov-02, to lugnet.cad.dev.mac)
 
  Re: BrickDraw3D comments
 
(...) [snip] (...) Check out my old Lparser port for ideas (URL) can give you code or hints for any of the functions(movie/pov etc) Good going so far. Thanks for putting in the effort. I am having fun with it. Best DaveG (23 years ago, 25-Nov-02, to lugnet.cad.dev.mac)
 
  Re: BrickDraw3D comments
 
Thanks James for the enthusiastic response - I'll surely be working on bug fixes. (...) rence. I also love being (...) There's some bug here. It is supposed to be the baseplate plane, subject to certain MODIFIER keys (see the webpage). (...) nope, (...) (23 years ago, 24-Nov-02, to lugnet.cad.dev.mac)
 
  BrickDraw3D comments
 
I like having a parts list. It makes a HUGE difference. I also love being able to click and drag the parts. What determines what plane the part is dragged in? The single feature that makes this version unusable for me is not being able to zoom and (...) (23 years ago, 24-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Update: BrickDraw3D 0.5b fixes folder bug on OS X
 
Erik, Yeah, it works! James (...) (23 years ago, 23-Nov-02, to lugnet.cad.dev.mac)
 
  Update: BrickDraw3D 0.5b fixes folder bug on OS X
 
Version 0.5b (says 0.5 in Finder until you do Get Info) New features: Can choose LDRAW folder in the carbon version. Let me know about this. Cleaned up the rendering options greatly. Added Smooth Edges option. OpenGL mode has transparent parts (...) (23 years ago, 23-Nov-02, to lugnet.cad.dev.mac)
 
  Re: BrickDraw3D 0.5 Released for OS X
 
(...) ??? It should write the "BrickDraw3D Preferences" file to /System Folder/Preferences/ unless there is a Unix owner permission that won't let you. At any rate delete the old file there - or move it someplace else temporarily - then run (...) (23 years ago, 23-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Anyone besides Erik out there?....
 
(...) Cool. I suppose I could give an update. I have learned perl and used it a bit at work. And I am learning Cocoa in my spare time. I can read it now, but not write it. And I need a reference to figure out what most stuff does. So I am not doing (...) (23 years ago, 23-Nov-02, to lugnet.cad.dev.mac)


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