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 CAD / Development / Search Results: Stickers in LDraw
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  Re: Ldraw Viewer Update
 
I wasn't clear in the purpose of a pivot point. If a part has a pivot point, it would be cool if the user could rotate the part around the pivot point instead of the part's internal 0,0,0. In fact, it would be cool to rotate a part (or group of (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 

ldraw
(score: 0.296)

  Re: True Type fonts and LDraw files
 
It is not only about adding text to a 3D world or a 2D render of it, but also about arrows. Arrows are (can be) used to point to a specific part or a group of parts. What about when this (these) part(s) are not visible in a different camera (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
 

ldraw
(score: 0.296)

  Fully revised LDraw primitives reference now on ldraw.org
 
After some considerable delay and many promises to complete this, I have now made available a fully revised and restructured LDraw primitives reference. It is in the reference section of the Parts Tracker. (URL) official primitives are included, (...) (22 years ago, 13-Nov-02, to lugnet.cad.dev) ! 
 

ldraw
(score: 0.296)

  Re: True Type fonts and LDraw files
 
(...) The one thing to watch out for here is that floating text will only look right when viewed from a particular angle. Don't forget that LDraw files contain 3D data which can be viewed from all directions. Text annotation seems to me more like a (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 

ldraw
(score: 0.296)

  Re: True Type fonts and LDraw files
 
(...) As far as I know, you can't do that, but I suppose you could do it with a new META statement. (...) I think there might be some LDRAW programs out there with a notion of a floor or background image. Those are 2D objects that may or may not (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 

ldraw
(score: 0.296)

  Re: True Type fonts and LDraw files
 
Hmm, you could use the IFPOV and ENDPOV statements: 0 IFPOV 0 text { ttf "arial.ttf" // check your fonts directory for the proper names 0 "place your text here" // well, place your text there 0 1, // thickness of text (text will be 3D, dunno what (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
 

ldraw
(score: 0.296)

  Re: True Type fonts and LDraw files
 
I was assuming that the user knows the view angle as well as any MLCad rotation steps that are in place when laying out the building instructions, but maybe this is too much work. If I do it as a post processing step, then the user is going to have (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 

ldraw
(score: 0.296)

  Re: Fully revised LDraw primitives reference now on ldraw.org
 
(...) This is a fantastic resource, far beyond what I'd hoped to see in this regard; I was just expecting a text list. Is it currently possible (or are there future plans to make it possible) to download a zip of all official primitives? I notice (...) (22 years ago, 14-Nov-02, to lugnet.cad.dev)
 

ldraw
(score: 0.296)

  Re: Mac LDView possibility
 
Binary is (for the next few days/weeks) available at: (URL) will probably need a video card better than a Rage 128. This doesn't work on my iBook 466 at all (but it does work on my G4/1.25). I'm just going to paste the read me: ---...--- LDView (...) (22 years ago, 7-Dec-02, to lugnet.cad.dev.mac)
 

ldraw
(score: 0.296)

  Re: Ldraw Viewer Update
 
Awesome! The mouse behavior is very intuitive. Click on part to select. Click and drag to rotate model. If no part is selected then the arrow keys pan. If a part is selected then the arrow keys move the part. All it needs is a parts palette. Need to (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 

ldraw
(score: 0.296)

  Re: Fully revised LDraw primitives reference now on ldraw.org
 
(...) Wow! Very nice work, thanks for sharing this with us all. (22 years ago, 14-Nov-02, to lugnet.cad.dev)
 

ldraw
(score: 0.296)

  Re: 24-tooth Technic gear confusion - Part(s) 3648, 3648a, x187
 
In lugnet.cad.dev, Lance Hopenwasser writes: [snipped description of the situation] (...) *Eventually*, I'd expect there to be a 3648a and a 3648b. That is, if the other version is ever rendered for LDraw (assuming it hasn't already). In LDraw, when (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.db.inv)
 

ldraw
(score: 0.296)

  Re: Fully revised LDraw primitives reference now on ldraw.org
 
(...) Clarity is already at top. Definitely a reference. Thanks Chris, Damien. (22 years ago, 15-Nov-02, to lugnet.cad.dev)
 

ldraw
(score: 0.296)

  Re: L3P v1.3 for Mac OSX
 
(...) Don't worry, neither do I. ;-) (...) The OS 9 script should compile and work on OS X too. I haven't been paying attention to AppleScript changes for OS X since May, but back then the scripts pretty much did the same thing they did in OS 9. (...) (22 years ago, 7-Dec-02, to lugnet.cad.dev.mac)
 

ldraw
(score: 0.296)

  Re: Fully revised LDraw primitives reference now on ldraw.org
 
This was very educational. I feel less lost now in the P folder. (Note: the reference uses the word 'flout' correctly.) -Erik (22 years ago, 14-Nov-02, to lugnet.cad.dev)
 

ldraw
(score: 0.296)

  Re: L3P v1.3 for Mac OSX
 
(...) Essentially the \r make it one big line. L3P says it has the wrong number of fields. Maybe it reads the buffer limit and tries again because there is a variety of error messages per file. Now that you ask I don't know how one can use fgets for (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 

ldraw
(score: 0.296)

  Re: L3P v1.3 for Mac OSX
 
This is more of an issue with POV-Ray. It has everything to do with Macintosh Meta data. l3p creates files with no meta data. If you type: /Developer/Tools/GetFileInfo -c /path/to/.pov /Developer/Tools/GetFileInfo -t /path/to/.pov You get: "" Which (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
 

ldraw
(score: 0.296)

  Re: Capitalization of filenames
 
(...) Basically, the LDraw filenames should be considered case-insensitive. The only time I'd want to have uppercase .DAT extensions is to references to STUD*.DAT that should always be drawn, regardless of stud-drawing mode. This is an old (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev)
 

ldraw
(score: 0.296)

  Re: BrickDraw3D 0.5 Released for OS X
 
(...) Erik, I couldn't get it to work. Here is detailed explaination of my experience using the Nov. 21 build. I am running Mac OS X 10.2.2. When I load the carbon version, it says "Error: Could not open LDRAW folder...." I click on "Select LDRAW (...) (22 years ago, 22-Nov-02, to lugnet.cad.dev.mac)
 

ldraw
(score: 0.296)

  Re: L3P v1.3 for Mac OSX
 
(...) These might not be the cleanest solution. I want the same binary to launch on OS 8.6 or 9. But I think you can still try to bring in a Cocoa framework at runtime to a CFM process though. CFM is required on OS 9. Mixing Cocoa and Carbon is (...) (22 years ago, 6-Dec-02, to lugnet.cad.dev.mac)
 

ldraw
(score: 0.296)

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