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 CAD / Development / 9922 (-40)
  Re: LDGlite and LPub
 
(...) In case you don't want to think about the math, here it is: vfov = 2*atan(tan(hfov/2)/(...h/height)) --Travis (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Please note that L3P's field of view is the horizontal field of view, and OpenGL's is the vertical field of view. You have to convert if you want the same result. You can check real quick by doing a square image in each. If they look the same, (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) <snip> (...) Ooooohhhhh. Thanks for that one..... that will make my code smaller. (...) Kevin (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Yeah, me too, but opengl requires it. I didn't make them automatic because the ldlite parser draws as it parses, so it doesn't have access to the bounding box of the model. I'll fix it for the l3 parser to default the clipping planes just (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) I just wasn't sure what to do with -z and -Z. LPub has to manage ROTSTEPS and such, so it pre-rotates the model into the desired view angle. It also centers the model in the process. The default value of -z10 clips the front of the car off. (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) I can live with -ms, but would prefer to have -mS working also. I'm not sure if the rapid popping up and down of the window will cause palpatations. (...) Thanks again, Kevin (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Yeah, that 60000 number plays havoc with a bunch of things. You get a lot of z-bleeding because the clipping planes are spread so far apart. Maybe I get less depth bits on the offscreen buffer. Gotta check. And I suppose I should borrow the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) <snip> (...) Hi Don, Thanks for the help. I was able to make -mS work, but only if I backed way off on the 60000 number. By the time LPub presents the car model to ldglite to render, LPub has alrealy applied ROTSTEP to the model, assuming the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Ok, now we're getting closer to the problem, I think. The ldglite image is blank, so I changed a few things to see what's up. I switched -mS to -ms so I could see it on screen and got a car facing forward. Does the offscreen windows rendering (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Don, Thanks for the help. I run L3P like this: set PATH=C:\LDRAW; set LDRAWDIR=C:\LDRAW l3p.exe -stdout -ca1.000000 -cg30.000000,45.0000...000.000000 -q2 -b0x02ffffff -o LDraw\CAR.DAT POV\CAR.pov and I get this result rendering at 800x600 (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: ptreleases.cgi - Ready to Roll?
 
(...) Good. :) I've moved the changes to ptreleases.cgi, so that can now be considered a 'production' script. I'll write up some information about it, and add it to the Official Library page. (...) You're welcome. Though I must say, it took me long (...) (20 years ago, 20-Oct-04, to lugnet.cad.dev)
 
  Re: ptreleases.cgi - Ready to Roll?
 
Hi Steve, "Steve Bliss" <steve.bliss@earthlink.net> schrieb im Newsbeitrag news:I5Kr1I.D49@lugnet.com... (...) the (...) (URL). (...) new (...) This looks perfect! Thank you! Michael (20 years ago, 19-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) Ahh, nevermind. That didn't really work either. Applying the opaque/transparent only filter right before dumping the png is simple, and looks good enough for me. I'm going with that and forget about the icky sharp outer edges for now. They (...) (20 years ago, 15-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) Ok i did a quick once over of glBlendFunc manpage and it looks like switching line antialiasing from: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); to glBlendFunc(GL_SRC_A..._SATURATE, GL_ONE_MINUS_SRC_ALPHA); eliminates the problem (...) (20 years ago, 15-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) Thanks, that did it. Yuck! (...) Let's see if I understand what's going on here. When I antialias the edge lines, the RGB colors buffer gets blended, and so does the alpha channel. If alpha was all zeros, now instead of all ones, it gets (...) (20 years ago, 15-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub (and maybe ldview?
 
Note that I'm sending followups to lugnet.cad.dev. (...) All I did was create an HTML document real quick and looked at it in Firefox. The following is the content of that document: <HTML> <HEAD> </HEAD> <BODY BGCOLOR="#FF0000"> <IMG (...) (20 years ago, 14-Oct-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: ptreleases.cgi - Ready to Roll?
 
(...) It works for me, and I don't remember anyone saying they're using the old one (other than myself), so I say go for it and make it official. This will kill that functionality in the private LDView 3 Alpha that a few people have, but that (...) (20 years ago, 14-Oct-04, to lugnet.cad.dev)
 
  ptreleases.cgi - Ready to Roll?
 
A couple of months ago, there were a number of changes implemented for the ptreleases.cgi script, but they were never confirmed and put in place as the final version. The latest cgi is available at (URL). To see a list of all the options, try (URL). (...) (20 years ago, 14-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
In lugnet.cad.dev, Kevin L. Clague wrote: [ ... snipped ... ] (...) Awesome. When you have a build you think is stable enough please let me know and I will put it to the test! Thanks for continuing to work on this for me. Mike (20 years ago, 13-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) I remembered that the issue we ran across at BrickFest was a simple one, but I couldn't remember the specifics. The fix is a two character fix. I forgot to put a semicolon after AMB and DIFF in the POV-File. Right now I'm running through your (...) (20 years ago, 13-Oct-04, to lugnet.cad.dev)
 
  Re: Idea for a new feature in a Lego CAD program.
 
(...) Sounds good.. But i would like to see some technic compatability as well.. Technic pieces are the hardest to position. Thank you, though. :) (20 years ago, 9-Oct-04, to lugnet.cad.dev)
 
  Re: Idea for a new feature in a Lego CAD program.
 
(...) BlockCAD (see sig.) has snapping. In fact it's impossible to put parts inside each other there. OTOH, BlockCAD has many other limitations (studs up only, 90 degrees turning only, limited part library) so it's usability depends on what you are (...) (20 years ago, 9-Oct-04, to lugnet.cad.dev)
 
  Re: Idea for a new feature in a Lego CAD program.
 
(...) Wonderful. Glad to see someone already thought about this and is implementing it into a working program. Thanks for the information, Travis. :) (20 years ago, 9-Oct-04, to lugnet.cad.dev, FTX)
 
  Re: Idea for a new feature in a Lego CAD program.
 
This has been talked about in the past. There's even a lugnet group devoted entirely to one of the proposals: (URL). I believe that the author of the Glide app is the only person to announce an intention of producing an LCD-based implementation. I (...) (20 years ago, 8-Oct-04, to lugnet.cad.dev, FTX)
 
  Idea for a new feature in a Lego CAD program.
 
I was thinking about how difficult it is to build things in MLCad. It's not technically difficult to build them, but it is difficult to position things properly. Even when you think you have a piece positioned properly, it ends up coming out wrong (...) (20 years ago, 8-Oct-04, to lugnet.cad.dev, FTX)
 
  RE: help with ldraw
 
right click in each window and select "show scroll bar" from the menu -----Original Message----- From: news-gateway@lugnet.com [mailto:news-gateway...ugnet.com] On Behalf Of vineethonkan Sent: 08 October 2004 16:12 To: lugnet.cad.dev@lugnet.com (...) (20 years ago, 8-Oct-04, to lugnet.cad.dev)
 
  help with ldraw
 
Hey y'all- I was just working on my LDraw when I experienced a problem. On the four small dimension windows, the up-down, left-right scrolls have vanished. Is there a way I can retrieve them? (I don't know what I did). (20 years ago, 8-Oct-04, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:I52p4z.1xwI@lugnet.com... [ ... snipped ... ] (...) construction (...) sizes (...) LPub (...) I believe that will do. Thanks, Mike (20 years ago, 7-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:I52sF2.LI3@lugnet.com... (...) [ ... snipped ... ] (...) Excellent. I had been meaning to get the data back to you but have yet to do so. Let me know if I can provide anything else. (...) (20 years ago, 7-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Mike, I recovered your emails about this problem and chasing it down. (...) Kevin (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) Looking at the above list seriously..... You list a number of sub-model specific desires including: 1. view angle on a sub-model basis. You already have this using MLCad's ROTSTEP meta-command. ROTSTEP only applies to the file that contains (...) (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub request
 
(...) The PLIST BEGIN SUB meta solution is fine. My problem was due to a lack of knowledge regarding LPub META commands. -Orion (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) My solution to the above is to give you explicit control over construction image render window size and PLI render window size. You can set these sizes small for test runs. Is this acceptable? It will be available in the next LPub release. (...) (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub request
 
(...) I'm adding support for s and 48 in lieu of the pathing solution Lars' will be providing. If your flexible axle is produced by some known tool, I'm willing to add supprt for flex axle recognition to LPub. Orion, could you email an example? (...) (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub request
 
(...) Hi Orion, I never got feedback from you about the PLIST BEGIN SUB solution outlined above. LPub recognizes parts synthesized with LSynth and tries to determine the part being synthesized. It recognizes flexible axles and determines the length. (...) (20 years ago, 4-Oct-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
Hi Mike, As it turns out, my laptop hard disk died since brickfest. Please send me all relevent files and some background on how to recreate. Life has been very busy. Thnks for your patience, Kevin (...) (20 years ago, 23-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:I4EJ6K.154K@lugnet.com... [ ... snipped ... ] (...) California (...) converted to (...) list (...) Any luck chasing down the problem we were looking at at BrickFest? Mike (20 years ago, 22-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Err, no. That would have required some RTFM on my part, which seriously conflicts with the coefficient of laziness. Somebody turn off that firehose, pronto! (20 years ago, 21-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: LPub mask generation
 
(...) I was looking too hard in the wrong place. I've got access to it now. I've installed the component, but I think I have to write a header file for it, so that I can use it under C++ builder. It looks very nice to use. I'm really looking forward (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Do what? Get the source code, or use the png classes? At least for me, clicking on the link takes me to the sourceforge page for PNGImage, up left is a "Download" link which gets the .zip archive ((URL) I just downloaded it again, to make (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)


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