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 CAD / Development / 6762 (-40)
  LCD - LEGO Connection Database - Proposal
 
I was approached yesterday via email by a couple of LDraw fans, and attached was the document below, perfectly formatted in the LDraw.org page layout. After a couple developer responses, I decided to post it here for discussion. (URL) know its not (...) (23 years ago, 28-Jan-02, to lugnet.cad.dev) !! 
 
  Re: speargun??? (already encoded?; part number?)
 
Hi Franklin, (...) I may have this one in some (un)finished state at home. I'll post it to cad.dat.parts tonight after work. If it's in good enough shape, I'll send it to the parts tracker too. (...) I can't recall if I found the number for it. (...) (23 years ago, 28-Jan-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.1 Released ***
 
(...) A few notes on compiling it from the source: I had to copy the libpng debug files *after* the zlib debug files to get it to link because the zlib files overwrote vc60.something that it seemed to need. Where did you get your wglext.h and (...) (23 years ago, 28-Jan-02, to lugnet.cad, lugnet.cad.dev)
 
  *** LDView Version 1.9.1 Released ***
 
LDView version 1.9.1 is now available, in both source and binary forms. You can download either from: (URL) note that the 1.9.x set of LDView releases are all development releases. Consequently, they are likely to be less stable than version 1.0. (...) (23 years ago, 27-Jan-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev)
 
  speargun??? (already encoded?; part number?)
 
Hi, Has anyone tackled the minifig Speargun yet? If so, would you please direct me to the correct place? (URL) Also, what's the "official" part number for the speargun? Thanks, Franklin ===== Franklin W. Cain Programmer for Hire "fwcain@yahoo.com" (...) (23 years ago, 27-Jan-02, to lugnet.cad.dev)
 
  Re: JAVA - Viewer for dat-Files
 
Travis Cobbs wrote: > (Follups sent to lugnet.cad.dev.) > > In lugnet.cad, Kyle McDonald writes: > >>I'm curious if any of you OpenGL/LDraw guys do much in your code >>to generate strips from the DAT files to improve performance? I think >>I have (...) (23 years ago, 26-Jan-02, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: JAVA - Viewer for dat-Files
 
(Follups sent to lugnet.cad.dev.) (...) Well you have to careful when you do this. The problem with strips and fans is that they can only be used for smooth surfaces. You only get one surface normal for each point, so any faces connected to that (...) (23 years ago, 26-Jan-02, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: New Parts in 2001
 
Got a mockup already done - just wondered if anyone had done the whole thing yet. Might give it a try as far as the 'teeth' goes, but not sure am up to doing the 'open top' part of it yet. I'm still mostly a "modified what's already been done" kinda (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  L3p suggestion
 
In a program called Leveller ((URL) it allows you to scatter a number of POV objects along a heightfield. I would like to do this with trees and stufff like that. I was wondering, can I do this with trees now? I was thinking that L3p outputs (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  Re: New Parts in 2001
 
(...) I don't think so. Are you going to do it, or do you just want the part? I've got a mockup I can pass along -- just the boxes and bars, not the triangular parts or the crossaxle teeth. Steve (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  Re: New Parts in 2001
 
Has anyone modeled the Support 2 x 2 x 10 Girder Triangular (LEGO part #30517) yet? (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
On January 18th Don Heyse wrote... (...) Right, point taken. I don't know when I will get the time for an L3Lab overhaul. You seem to have done pretty well in ldglite so far, so let me know what you want. (...) I think the sky vector is the (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: RGB Coding in LDraw?
 
Dave Schuler wrote... (...) We have previously discussed a "0 TEXTURE xxx" meta command, where xxx could be RUBBER, CHROME, SLOPE, etc. I have been wondering about another approach where color properties are encoded in the color value. E.g. (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  Re: JAVA - Viewer for dat-Files
 
"TWS Garrison" <tgarriso@math.purdue.edu> schrieb im Newsbeitrag news:GqEG1q.D4s@lugnet.com... (...) So you need java 1.2 and java3D 1.2 or higher, take a look at my homepage: www.broich.onlinehom...plete.html Sascha (23 years ago, 24-Jan-02, to lugnet.cad.dev)
 
  Re: JAVA - Viewer for dat-Files
 
(...) Yes. A a .DAT or .LDR viewer in an applet would be helpful for quickly viewing parts too new/unexamined for Partsref (or parts, such as minfig heads, that are too small in Partsref to really examine). It would especially be useful for users (...) (23 years ago, 23-Jan-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: The LDraw Community is what each person makes it
 
(...) I've put together a tutorial. It is the first in a series on how I put my LDRAW POVRAY animations together. I'm looking for feedback and mistakes. It's at (URL) if you think it is worthy, feel free to link to it or repost it. (23 years ago, 21-Jan-02, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Subtle parts differences (was Re: Lego Blueprints Query ...)
 
Thanks for the feedback Chris. I'd be interested to see scans of the bricks that you described. If you could either email them to me directly or send me a link, then I'll take a look and update my info as appropriate. I have a load of stuff (slopes (...) (23 years ago, 20-Jan-02, to lugnet.cad.dev)
 
  Re: RGB Coding in LDraw?
 
(...) Well, since I'm not code-savvy, I don't feel comfortable making demands on those who are. I'm hoping to find a way to render the dull-metal stainless steel luster of various wheel hubs and the like, without having to hand edit the POV file (...) (23 years ago, 20-Jan-02, to lugnet.cad.dev)
 
  Re: RGB Coding in LDraw?
 
(...) But maybe it was an idea to add it? Jacob (23 years ago, 20-Jan-02, to lugnet.cad.dev)
 
  Subtle parts differences (was Re: Lego Blueprints Query ...)
 
(...) could (...) a (...) as (...) or (...) Just changed subject to clarify relevance for lugnet.cad.dev readers. Chris (23 years ago, 20-Jan-02, to lugnet.cad.dev)
 
  Re: Lego Blueprints Query & Weetabix Promo House Instructions
 
(...) Very impressed with the detail you have gone into on the slope bricks. We could do with more of this kind of information for other parts - see the thread at (URL) regarding the 2x2 round brick, which has at least 5 versions. The 2x2 45deg (...) (23 years ago, 20-Jan-02, to lugnet.loc.uk, lugnet.cad.dev)
 
  Re: RGB Coding in LDraw?
 
Dave Schuler wrote... (...) 0x02RRGGBB for solid colors and 0x03RRGGBB for transparent. (URL) by at least MLCad, LDView, L3P and L3Lab. (...) No, only transparency. /Lars (23 years ago, 19-Jan-02, to lugnet.cad.dev)
 
  Re: 1.9 Source now available
 
Hello! (...) I can only agree! (23 years ago, 19-Jan-02, to lugnet.cad.dev)
 
  Re: New and kinda-new stickfig mecha wallpaper and stuff
 
(...) Heh heh thanks. :-, I was wincing a bit about that -- it almost looks like the cheesy sfx they used on the old Buck Rogers and Battlestar Galactica shows. But we all love cheese... (...) Awesome, thanks for the feedback. This is exactly what I (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.publish, lugnet.cad.dev)
 
  RGB Coding in LDraw?
 
Is there a way to hard-code a color value in a .dat file using RGB values, so that the part will render in POV-Ray using those values? If so, what's the format? In addition, is it possible to code color qualities, like reflectiveness, into a .dat (...) (23 years ago, 19-Jan-02, to lugnet.cad.dev)
 
  Re: 1.9 Source now available
 
(...) Thanks for continuing LDView. LDView is the best LDraw viewer. Damien (23 years ago, 18-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
(...) Well yes, I once compared the orthographic projection to a perspective projection seen from an infinite distance. I suppose this would give you an infinitely small camera angle. But you're missing the point. I'm trying to position ldglite as a (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  1.9 Source now available
 
The LDView 1.9 source code is now available from the following location: (URL) is also a link on the main LDView web page to the above page.) Note that it's a little more difficult to build now, because you have to first download and build the (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
Don Heyse wrote... (...) See examples in (URL) POV's orthographic keyword in the camera definition would require another way of calculating the optimum camera position. I think one of the great features about L3P is that you always get a good view (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: The LDraw Community is what each person makes it
 
Robin Sayce-Jones wrote... (...) That's what I call an understatement! (...) Aint that true... /Lars (23 years ago, 10-Jan-02, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Can LDGLite print the current orientation matrix? (feature request)
 
Don Heyse wrote... (...) If STEREO is zero (the default), then there's no rotation, and it's the same as location <cx,cy,cz> +PCT/100.0*<dx,dy,dz> (...) No, *I* seem to have missed something... It takes four numbers to determine a vector in space, (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  Re: 3D Viewing on PC
 
There are a number of ways to do it. Probably the best way (for a reasonable cost) would be to pick up a pair of consumer 3D shutter glasses, which can be had for under $100. If you happen to own an nVidia-based video card, you can download their (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  3D Viewing on PC
 
What do you guys know about viewing information in 3D on your screen? In LDView it shows the option for cross-eyed and parallel. What kind of different ways are there available to view this stuff on home pc? Are there special software platforms (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
"Imre Papp" <ipapp@geometria.hu> wrote in message news:Gq0y7v.G6q@lugnet.com... (...) eat (...) that (...) Well, the default seam width (in both L3P and LDView) is 0.5 LDU. So, this would chop the sticker thickness in half. No idea whether this is (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
In lugnet.cad.dev, Travis Cobbs writes: ... (...) Yes, I think that would work. Perhaps Jacob could install Mesa 4.1 on one of his (apparently) many machines and try this? I would, but I don't have the hardware available, and after all, he did start (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Good point. As far as I know seams are modelled in L3P generated Pov files by shrinking the the size of bricks by a small value. Theoretically, even regular bricks float related to each other, but since usually we look at models from a certain (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
I don't know if this has been brought up before or not, but if the stickers are separate parts, they will "float" above the piece if you use L3P, L3Lab, or LDView and have seams turned on. Since I would expect most L3P renderings to be done with (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
(...) I did a quick check and found a few things you should find useful. At opengl.org I found a good definition of what GLX is (which includes the remote display portion): (URL) above also contains a link to the GLX specification (which may or may (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Some sticker sheets appear in multiple sets. One example of this is the fish sticker sheet from the Divers sets, (URL). In these cases, we could use the playtheme name in the sticker-part name. Or we could name the sticker-parts after the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) 168315 Copyright is 1993 -- joshua (23 years ago, 15-Jan-02, to lugnet.cad.dev)


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