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Subject: 
Re: Rubber Black (was: New Part - 30187 Minifig Motorcycle with 3 Wheels Body)
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 15 Dec 2000 17:42:34 GMT
Viewed: 
788 times
  
In lugnet.cad.dat.parts, Steve Bliss writes:
There's definitely precedent for establishing a distinct color code that
will also inform material/texture settings for advanced renderings (ie,
having a "rubber black" separate from "regular black").

Personally I feel that just using color codes to establish color/texture is the
best move. We have 512 (and we could use more if necessary) currently and how
many of those are actually valid and in use? Using a separate statement for
texture would allow us easier flexibility in the future, but I fear that's
going to start cluttering the .DAT more and more.

J



Message has 1 Reply:
  Re: Rubber Black (was: New Part - 30187...)  [DAT]
 
I cwould suggest something like this: 0 TEXTURE RUBBER <or matt, or whatever> < rubber parts in their colours > 0 TEXTURE END Don't forget that black is not the only colour of Lego rubber parts. THis can also be used for sloped parts textures: 0 (...) (24 years ago, 15-Dec-00, to lugnet.cad.dev)

Message is in Reply To:
  Rubber Black (was: New Part - 30187 Minifig Motorcycle with 3 Wheels Body)
 
This is a separate reply, because this stuff needed to be XFUT lugnet.cad.dev. (...) Or we (that's an inclusive we, not just Paul, Steve and Franklin) should make a decision on what we want to do with "rubber black". There's definitely precedent for (...) (24 years ago, 15-Dec-00, to lugnet.cad.dat.parts, lugnet.cad.dev)

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