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Subject: 
Re: Rubber Black (was: New Part - 30187 Minifig Motorcycle with 3 Wheels Body)
Newsgroups: 
lugnet.cad.dev
Date: 
Sat, 23 Dec 2000 00:40:53 GMT
Viewed: 
952 times
  
In lugnet.cad.dat.parts, Steve Bliss writes:
This is a separate reply, because this stuff needed to be XFUT
lugnet.cad.dev.

In lugnet.cad.dat.parts, Paul Easter wrote:
In lugnet.cad.dat.parts, Steve Bliss writes:

Also, I'm unsure about using color 256 for the tyres in the shortcut files.
There was some discussion around using that color, but I don't think there
was any clear acceptance of it as an official "matte black".

Should I change these to "0" for black? :-\

Or we (that's an inclusive we, not just Paul, Steve and Franklin) should
make a decision on what we want to do with "rubber black".

There's definitely precedent for establishing a distinct color code that
will also inform material/texture settings for advanced renderings (ie,
having a "rubber black" separate from "regular black").  But it would also
make sense to add information to each part file, indicating the proper
material for that part.  LEGO also has made gray tyres, which are a
different 'color' than the standard gray.  It would be nice to just select
"gray" for the tire, and have the CAD software know that tires are matte
ruber, not shiny ABS.

Is this something that will only show when rendering? OR do you think that
the LCad software will eventually get that detailed?

Getting more detailed, we can also look at things like sloped surfaces,
which are matte in an otherwise smooth/shiny part.  Or minifig hands and
flex tubes, which are made of POM, not ABS, and look different from regular
bricks.

Should we establish a '0 TREATMENT' meta-statement?  Or is that overkill?

I'm not sure if it is overkill. There are so many colors that are
undefined(as far as I know).
Is there a way of getting texture treatments within the left over color
numbers? Perhaps using a higher color number range?

I do not currently understand the method of color/number assignment, if
there was any real method applied. I have seen some faq's that tell how to
calculate the main/edge numbers plus the exceptions, but no bells went off
there either...

What approach would be easiest to translate to POV-Ray?  What about other
raytracing renderers?

If we can do it by color I think it would be easiest for all Lcad programs
to adapt. (...including l3p color substitiutions)
Here is how POV showed color 256, (from l3p)
#ifndef (Color256)
#declare Color256 = #if (version >= 3.1) material { #end texture {
pigment { rgb <0.301961,0.301961,0.301961> }
finish { ambient AMB diffuse DIF }
#if (QUAL > 1)
finish { phong 0.1 phong_size 10 reflection 0 }
#if (BUMPS) normal { BUMPNORMAL } #end
#end
} #if (version >= 3.1) } #end
#end
This showed it to have a different phong, phong size, & reflection values
than the shiny ABS pieces.

Here is a picture of the Bike with "256" colored tires, they do not reflect.
http://www.geocities.com/pneaster/lego_parts.htm#30187c01

I said I was going to change the tires to "0"(ABS black), however, I am
leaning more toward leaving them "256", at least until we can come up with
something we agree on. I like the way POV treats color 256.
One problem with 256 is that MLCad does not have it available. It only
allows a selection of up to 255. Except you can make a "custom" color and
use it.

Here is a list of the colors I made for the program I was working on(It is
no longer in development, discontinued). The data was in a stand alone text
file.
The hex values were pulled from various places, so they might not be 100%
correct.

Ldraw
color
#    R G B     color description
000 &H000000    black
001 &H0033B2    Blue
002 &H007F33    Green
003 &H00AAAA    Dk-Cyan
004 &HCC0000    Red
005 &HFF3399    Magenta
006 &H663300    Brown
007 &H999999    Lt Gray
008 &H666658    Dk Gray
009 &H0080FF    Lt Blue
010 &H33FF66    Lt Green
011 &H55AAFF    Cyan
012 &HFF5555    Lt Red
013 &HFFB0CC    Pink
014 &HFFE500    Yellow
015 &HFFFFFF    White
016 &H7F7F7F    >Main Color<
017 &H66F099    Pastel Green
018 &HFFFF90    Lt Yellow
019 &HCCAA66    Tan
020 &HE0CCF0    Lt Purple
021 &HE0FFB0    Glow in the Dark
022 &H993399    Purple
023 &H4C00CC    Purple Blue
024 &H7F7F7F    >Edge color<
025 &HFF6600    Orange Solid
026 &HFF3399    Dk Pink
027 &HADDD50    Lime green
028 &HCCAA66    Tan Solid
032 &H222222 T  Trans-Black
033 &H000099 T  Trans-Blue
034 &H008024 T  Trans-Green
035 &H00AAAA T  Trans-Dk Cyan
036 &HCC0000 T  Trans-Red
037 &HFF3399 T  Trans-Magenta
038 &H663300 T  Trans-Brown
039 &H999999 T  Trans-Lt Gray
040 &H666658 T  Trans-Dk Gray
041 &H99C0F0 T  Trans-Lt Blue
042 &HCCFF00 T  Trans-Green Yellow
043 &H55AAFF T  Trans-Cyan
044 &HFF5555 T  Trans-Lt Red
045 &HFFB0CC T  Trans-Pink
046 &HF0C400 T  Trans-Yellow
047 &HFFFFFF T  Trans-White
057 &HFF6600 T  Trans-Orange
101 &H8C7853    Bronze
256 &H333333    Tire Black
281 &H4C00CC    PurpleBlue
366 &HF0B033    Gold
377 &HE0CCF0    Lt Purple
383 &HCCCCCC    Silver (chrome)
412 &H993399    Purple
430 &HE0FFB0    Glow-in-the-Dark
431 &H66F099    Pastel Green
462 &HFF6600 T  Trans-Orange
487 &HCCAA66    Tan
495 &HFFFF80    Lt Yellow



Paul



Message has 1 Reply:
  Re: Rubber Black (was: New Part - 30187 Minifig Motorcycle with 3 Wheels Body)
 
Paul Easter wrote... (...) Yes, just look at LDView... ((URL) One problem with 256 is that MLCad does not have it available. It only (...) You apparently cannot select colors 256-511 using the mouse. You'll have to type in the number. The number is (...) (24 years ago, 24-Dec-00, to lugnet.cad.dev)

Message is in Reply To:
  Rubber Black (was: New Part - 30187 Minifig Motorcycle with 3 Wheels Body)
 
This is a separate reply, because this stuff needed to be XFUT lugnet.cad.dev. (...) Or we (that's an inclusive we, not just Paul, Steve and Franklin) should make a decision on what we want to do with "rubber black". There's definitely precedent for (...) (24 years ago, 15-Dec-00, to lugnet.cad.dat.parts, lugnet.cad.dev)

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