Subject:
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Re: Is there a Part creating Tutorial?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 15 Apr 1999 07:26:25 GMT
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Viewed:
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1015 times
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On Thu, 15 Apr 1999 00:38:32 GMT, legoverse@geocities.com (Terry K) wrote:
> On Wed, 14 Apr 1999 12:48:24 GMT, blisses@worldnet.att.net (Steve Bliss) wrote:
> > 1. I would *recommend* using BMP2DAT (or any similar tool) only to generate
> > a starting point. Get an initial DAT with the pattern, and then replace
> > the pixel-commands with fewer, cleaner triangles and quads.
>
> OK. I concede that is a valid use. As long as the part author has the
> intention and the skill to "do the right thing" and not just use the output to
> slap on a part.
I am wondering if there might be cases where a worthwhile approach would be
to start with a raster DAT (that's the bitmap after 2DAT'ing it), and
replace some or most (but not all) with vector commands. I think this
approach may work on things like the Explorien logo, with the weird
background pattern.
> > 2. Some patterns are complex enough to condone use of the conversion tools.
>
> Again, OK. You are right.
Just remember, I said "condone". Complex patterns aren't going to look
good in LDraw, no matter what we do. It would be very nice to have a
texture mapping command in LDraw, but let's not start that discussion
again.
> I was pretty much expressing my knee-jerk reaction. Sorry.
No apologies needed, because you were mostly right. Besides, you're the
person who has to put up with every single part submitted for voting.
Steve
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Message is in Reply To:
| | Re: Is there a Part creating Tutorial?
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| (...) OK. I concede that is a valid use. As long as the part author has the intention and the skill to "do the right thing" and not just use the output to slap on a part. (...) Again, OK. You are right. I was pretty much expressing my knee-jerk (...) (26 years ago, 15-Apr-99, to lugnet.cad.dev)
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