Subject:
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Re: Is there a Part creating Tutorial?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 14 Apr 1999 12:48:24 GMT
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Viewed:
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966 times
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On Wed, 14 Apr 1999 04:01:47 GMT, legoverse@geocities.com (Terry K) wrote:
> On Tue, 13 Apr 1999 19:55:35 GMT, "Jeff Stembel" <Dragonelf1@aol.com> wrote:
>
> > In lugnet.cad.dev, Terry Keller writes:
> > > Do NOT use BMP2DAT for transforming bitmaps to ldraw code.
> >
> > I used the BMP to Dat converter that is in Steve's LDraw Add-on. Is that
> > acceptable? If not, do you have any suggestions on what I should use? Should
> > I *not* be making the patterns as bitmaps (i.e. use internal shapes instead)?
>
> Nope. That is the bad boy, AFAIK.
Two things:
1. I would *recommend* using BMP2DAT (or any similar tool) only to generate
a starting point. Get an initial DAT with the pattern, and then replace
the pixel-commands with fewer, cleaner triangles and quads.
2. Some patterns are complex enough to condone use of the conversion tools.
> Actually, the people to ask about patterns are the ones that do good ones.
That leaves me out. ;)
Steve
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Message has 1 Reply: | | Re: Is there a Part creating Tutorial?
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| (...) OK. I concede that is a valid use. As long as the part author has the intention and the skill to "do the right thing" and not just use the output to slap on a part. (...) Again, OK. You are right. I was pretty much expressing my knee-jerk (...) (26 years ago, 15-Apr-99, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Is there a Part creating Tutorial?
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| (...) Nope. That is the bad boy, AFAIK. Actually, the people to ask about patterns are the ones that do good ones. One name that immediately springs to mind is Chris Dee. And there are many others. It is important to note the a good pattern has many (...) (26 years ago, 14-Apr-99, to lugnet.cad.dev)
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