To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 136
135  |  137
Subject: 
Re: Proper tiles (Was: Clone "semi-bricks" (Was: Non-TLG Parts))
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 12 Feb 1999 20:33:12 GMT
Viewed: 
2097 times
  
On Fri, 12 Feb 1999 17:01:01 GMT, Sproaticus <jsproat@geocities.com>
wrote:

Steve Bliss wrote:
Some common, details which are larger than 1LDU details and are skipped
in LDraw parts:
[...]
- The indented base on tiles (oh no! That means LDraw use old-style
  tiles!)

Ya know, this has been one of my pet peeves with LDraw.  But since I'm too
lazy to learn how to create pieces, I haven't said anything about it until
now.

Would anyone have the time, inclination, and patience to "fix" the 4 dozen
or so Tile pieces that have this attribute?

Sure, no problem, I'll get right on it.  At the same time, I'll also
shave the excess 1LDU off the ends of all the cross-axles, OK? ;)

Steve



Message is in Reply To:
  Proper tiles (Was: Clone "semi-bricks" (Was: Non-TLG Parts))
 
(...) Ya know, this has been one of my pet peeves with LDraw. But since I'm too lazy to learn how to create pieces, I haven't said anything about it until now. Would anyone have the time, inclination, and patience to "fix" the 4 dozen or so Tile (...) (26 years ago, 12-Feb-99, to lugnet.cad.dev)

31 Messages in This Thread:













Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR