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 CAD / Development / 10602 (-20)
  Re: Isecalc, a LDraw intersection line calculator
 
(...) hi philo, cute! would it be possible to pack the prog along with the samples and a .pdf of the howto in one file? w. (18 years ago, 27-May-07, to lugnet.cad.dev)
 
  Re: Isecalc, a LDraw intersection line calculator
 
(...) Hi Philo, Very cool software tool. I'm sure I'll be using this at some point. Tim (18 years ago, 26-May-07, to lugnet.cad.dev, FTX)
 
  Isecalc, a LDraw intersection line calculator
 
(2 URLs) Isecalc> utility, intended for LDraw parts authors, computes the intersection line of two sets of triangles or quads. Each set is provided to the utility as separate LDraw files. A third file containing the intersection lines is created. (...) (18 years ago, 26-May-07, to lugnet.announce, lugnet.cad.dev, FTX)  
 
  Re: Inline POV code in official parts?
 
(...) Well, maybe others don't care about visible polys when it should be smooth, but it makes all the difference in the world to me. (...) Well, yeah. But that is better than everyone inventing their own POV- Ray code to make their own parts. How (...) (18 years ago, 2-May-07, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) The LDraw POV project ((URL) was created with the intention of someday becoming the de-facto, if not the actual, official LDraw compatible POV repository. I'll admit that it has languished for sometime (it's been almost 4 years sine I (...) (18 years ago, 2-May-07, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) It doesn't really gain you much if you are just converting the LDraw parts directly - l3p does that just fine, and fairly fast. The only advantage of a POV-ray library is when you start adding POV-ray specific stuff, eg: replace the curve (...) (18 years ago, 1-May-07, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
Why not make official POV-Ray Lego bricks and skip the whole LDraw to POV-Ray conversion? Use the same names, scale, and coordinates and all you need is a small script to convert the LDraw lines into POV- Ray lines using the same translations. Or (...) (18 years ago, 1-May-07, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) More than three years have passed, the only thing that has happened is that the SteerCo and/or the Standard Committee has decided not to allow EmbPOV in the official Parts folder. A vauge discussion on creting yet another folder for Ldraw POV (...) (18 years ago, 1-May-07, to lugnet.cad.dev)
 
  LSynth Service
 
Hi, all. I've taken the liberty of fiddling around with the LSynth 2 source code a little bit more to create an LSynth Service, a text-processing extension for Mac OS X that lets you run LSynth just about anywhere you can edit text. The service (...) (18 years ago, 10-Apr-07, to lugnet.cad.dev.mac, lugnet.cad.dev, lugnet.cad)
 
  Re: Getting rif off the 8.3 nomenclature??? (scanf tricks)
 
(...) That's a nifty scanf trick. But don't forget, you might still want to (URL) trim leading and trailing whitespace> (tabs and space characters) from the parsed filename (and maybe even surrounding quotes). Don (18 years ago, 29-Mar-07, to lugnet.cad.dat.parts, lugnet.cad.dev, FTX)
 
  Re: Getting rif off the 8.3 nomenclature??? (scanf tricks)
 
(...) <snip> (...) Hi Jim, Thanks! I'll use it. Kevin (18 years ago, 29-Mar-07, to lugnet.cad.dat.parts, lugnet.cad.dev, FTX)
 
  Re: Getting rif off the 8.3 nomenclature??? (scanf tricks)
 
(...) misparse file names with blanks or tabs in them. (...) will be backward compatible and not cause problems (at least not for (...) I have no idea whether this could be worked into your sscanf usage, but it is possible to read whitespace into (...) (18 years ago, 29-Mar-07, to lugnet.cad.dat.parts, lugnet.cad.dev, FTX)
 
  Re: Sneekpreview on animation software
 
(...) Screen space is a bit of a problem indeed, it runs out very fast :) That's why I support dual (or even more in theory) screens. But every screen can also have multiple desktops, and for each desktop you can choose from 'windowed' or 'tabbed' (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev)
 
  Re: Sneekpreview on animation software
 
(...) What about those of us that only have one screen? Can you show an example of how it would look there? It seems to me the UI with the large sliders is a bit space consuming. Maybe just a numerical display of the current value (the top part of (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev)
 
  Sneekpreview on animation software
 
Hi all, After quite some time I think I got the basic control system / and interface working for the succeeder of LD4DModeler. I would appreciate any comments / suggestions from animators / developers concerning first impressions on the interface. (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev, lugnet.cad, lugnet.animation)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Thanks for the tip, Tim! The point about LDraw (and POV-Ray) objectives being comprised of surfaces rather than solids is worth keeping in mind, too. After re-rendering the little test scene with maxtracelevel set to 8, I realized that the (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
--snip-- (...) Hi Jim, The second error there is certainly to blame for the opacity. You need to add a line globalsettings maxtracelevel N where N is high enough (probably 8 will do). Partially this is because LDraw parts are constructed of surfaces (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) You're right - it does work. I retried it with L3P output and the view is positioned correctly. My previous effort used POV-Ray code from Anton's converter. That's not necessarily the reason it didn't work before, though: it was late and I was (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) The aspect ratio shouldn't make enough of a difference to put the camera out of the ship. It should only change the cropping. If you have the same aspect ratio, you should should get nearly pixel-perfect alignment of all polygons that don't (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) I was thinking of that. I tried it briefly the other night but I must have had a different aspect ratio, because the rendering appeared far outside the ship. I'm getting up to speed on POV-Ray, though, so I'll definitely try it again. (...) (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)


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