Subject:
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Re: Thoughts on File Format for LDraw Animation
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 26 Oct 2005 20:26:51 GMT
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Viewed:
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2670 times
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> > > Isn't that more or less an MPD? By *not* reusing sub-models you get
> > > a unique
> > > name for every group, sub-group etc.
> > >
> > > Or am I misunderstanding something?
> >
> >
> > No. I've said this before and don't understand why others don't
> > understand this yet. See my article:
> >
> > http://james.magnusviri.com/lego/animatable_models/
>
>
> My assumption was that you want to create a scripting language to
> create your
> animations. I don't see how these ideas help us script anything.
>
> Can you explain what I'm missing?
I really should write a part 2.... Basically, it involves
converting the model to povray (or whatever, blender even). If the
conversion process retains the parent-child hierarchy, then you don't
have to go into the converted code and 1) add the hierarchy support
in the converted format and 2) you don't have to move the stuff.
Specifically, I've converted people's models and found it a pain to
fix those 2 things. If they are modeled right to begin with (with
the intent to animate rather than build instructions using the STEP
command), then it is so much easier in the future.
I keep saying over and over. Do not use the Ldraw format for
animation! Use it for what it was intended: modeling. Anything that
uses STEP and CLEAR to create animations is asking to be obsolete
very very very fast.
> > This whole animation issue makes me dizzy. It is one big circle:
> >
> > http://news.lugnet.com/cad/?n=13192
> >
> > James
>
>
> Yes, and I was talking about trying to get to the second half of
> what you
> list.... scripting language.... without talking about GUIs for it.
Somewhere around here:
http://news.lugnet.com/cad/?n=13299
we got to talking details. I still plan on writing this up and using
it. That is when I finish other projects first. But pretty soon
actually.
James
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Message has 1 Reply: | | Re: Thoughts on File Format for LDraw Animation
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| (...) I guess I was not even considering STEP, ROTSTEP or CLEAR as meaningful for animation. I was only really considering type 1 lines as useful, just to describe the models components, so we agree. I was thinking about a higher level scripting (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Thoughts on File Format for LDraw Animation
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| (...) animations. I don't see how these ideas help us script anything. Can you explain what I'm missing? (...) Yes, and I was talking about trying to get to the second half of what you list.... scripting language.... without talking about GUIs for (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
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