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Subject: 
Re: Thoughts on File Format for LDraw Animation
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 26 Oct 2005 20:07:51 GMT
Viewed: 
2648 times
  
In lugnet.cad.dev, James Reynolds wrote:
So a super-set of LDRAW 1.0.0 file format is needed that lets you
define compound parts (separate ldraw file?) and have the whole part
and all sub-components named.  With names, you can modify attributes,
rotation, position, color, part type....


Isn't that more or less an MPD? By *not* reusing sub-models you get
a unique
name for every group, sub-group etc.

Or am I misunderstanding something?

No.  I've said this before and don't understand why others don't
understand this yet.  See my article:

http://james.magnusviri.com/lego/animatable_models/

My assumption was that you want to create a scripting language to create your
animations.  I don't see how these ideas help us script anything.

Can you explain what I'm missing?


This whole animation issue makes me dizzy.  It is one big circle:

http://news.lugnet.com/cad/?n=13192

James

Yes, and I was talking about trying to get to the second half of what you
list.... scripting language.... without talking about GUIs for it.

Kevin



Message has 1 Reply:
  Re: Thoughts on File Format for LDraw Animation
 
(...) I really should write a part 2.... Basically, it involves converting the model to povray (or whatever, blender even). If the conversion process retains the parent-child hierarchy, then you don't have to go into the converted code and 1) add (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)

Message is in Reply To:
  Re: Thoughts on File Format for LDraw Animation
 
(...) No. I've said this before and don't understand why others don't understand this yet. See my article: (URL) whole animation issue makes me dizzy. It is one big circle: (URL) (19 years ago, 26-Oct-05, to lugnet.cad.dev)

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