Subject:
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Re: Thoughts on File Format for LDraw Animation
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 26 Oct 2005 20:07:51 GMT
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Viewed:
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2648 times
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In lugnet.cad.dev, James Reynolds wrote:
> > > So a super-set of LDRAW 1.0.0 file format is needed that lets you
> > > define compound parts (separate ldraw file?) and have the whole part
> > > and all sub-components named. With names, you can modify attributes,
> > > rotation, position, color, part type....
> >
> >
> > Isn't that more or less an MPD? By *not* reusing sub-models you get
> > a unique
> > name for every group, sub-group etc.
> >
> > Or am I misunderstanding something?
>
> No. I've said this before and don't understand why others don't
> understand this yet. See my article:
>
> http://james.magnusviri.com/lego/animatable_models/
My assumption was that you want to create a scripting language to create your
animations. I don't see how these ideas help us script anything.
Can you explain what I'm missing?
>
> This whole animation issue makes me dizzy. It is one big circle:
>
> http://news.lugnet.com/cad/?n=13192
>
> James
Yes, and I was talking about trying to get to the second half of what you
list.... scripting language.... without talking about GUIs for it.
Kevin
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Message has 1 Reply: | | Re: Thoughts on File Format for LDraw Animation
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| (...) I really should write a part 2.... Basically, it involves converting the model to povray (or whatever, blender even). If the conversion process retains the parent-child hierarchy, then you don't have to go into the converted code and 1) add (...) (19 years ago, 26-Oct-05, to lugnet.cad.dev)
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