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 CAD / Development / *9255 (-20)
  Re: image export in ldglite
 
(...) You guys kill me! I just saved 8 messages this afternoon, so I can go through them and try all the things you suggested. The compling of the new GLUT using the Dev Tools, the compling of LDGLite using the CLI... and the two of you have already (...) (22 years ago, 23-Jun-02, to lugnet.cad.dev.mac)
 
  Re: image export in ldglite
 
(...) Perfect. :) Thanks for all the effort you put into this, BTW. Jim (22 years ago, 22-Jun-02, to lugnet.cad.dev.mac)
 
  Re: image export in ldglite
 
(...) I hate to inconvenience anyone, so does this solve the problem? (URL) (22 years ago, 22-Jun-02, to lugnet.cad.dev.mac)
 
  attn Paul Easter
 
can you post the current .dat file for the adventurers bush/desert hat? (22 years ago, 22-Jun-02, to lugnet.cad.dev)
 
  Re: Anyone working on Darth Vader's helmet?
 
(...) Here is a series of pictures of the Darth Vader helmet in process. (URL) (...) (22 years ago, 22-Jun-02, to lugnet.cad.dev)
 
  Re: Installing GLUT 4 on Mac OS X
 
(...) Well, I went ahead and prepared a Mac OS X installer for the updated GLUT version. I tried it briefly on my machine, and it seems to work fine, but please understand that it has not been thoroughly tested. It does entirely automate the (...) (22 years ago, 22-Jun-02, to lugnet.cad.dev.mac)
 
  Re: image export in ldglite
 
(...) Well, if you're really motivated you could grab the latest code from the CVS repository on the sourceforge and build it. I added an output filename to the -ms commandline switch for part tracker image previews at ldraw.org. Also in the latest (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) No. Static linking means the PNG code from libpng is added to the ldglite executable. It should not search for libpng.dylib at runtime. However since zlib is dynamically linked, it will search for that at runtime. But it looks like that (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  image export in ldglite
 
I have a minor feature request for ldglite. Currently, pressing b or B causes ldglite to save a BMP or PNG file of the model in the ldraw/bitmap directory. It names the image file after the model being viewed, or as model.png or model.bmp if the (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) PNG works now! Please clarify for me, does having it statically linked still require that you install libpng? I gather that it does. Sometime, maybe this weekend, I hope to write up some new instructions on using ldglite on Mac OS X, to help (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) libz.1.dylib is the shared libary for zip compression used by the PNG image format. I thought it came standard on OS X. Maybe that libpng is set to look for it in a non-standard (for OS X) place. I just built a version with libpng statically (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
On Friday, June 21, 2002, at 01:06 PM, Don Heyse wrote: <snip directions on recompiling ldglite with PNG support> (...) I installed the libpng you pointed out, and gave it a shot... when I try to run the newly compiled ldglite executable, I get the (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) Heh, a quick search during lunch and I found a "quick install" libpng package for OS X right here: (URL) the only thing left is to install it, and remove the comments from the ldglite makefile (makefile.macx, NOT makefile.osx as stated above): (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Installing GLUT 4 on Mac OS X
 
Hi, this is just a note to say that I've written up some brief instructions for installing Dietmar Planitzer's enhanced GLUT 4 on the Mac. Among other improvements, this enables you to access the ldglite pop-up menus by control- or right- clicking (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) Nope, Project Builder and Interface Builder provide very robust GUIs (although you can use the command line if you want to). Compiling takes a *bit* more effort than just double clicking the file, of course... more like double click... and (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) [snip] (...) If you want to feel really geeky you can move on to the next level and try out those fabulous command line tools heard so much about. Grab the ldglite sources and try this: make -f makefile.osx Then you can become an uber-geek by (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) I would expect that the installation of the Developer Tools is straight forward. I din't install them because the readme said that 700 MB of space were required. I have been playing with iMovie, and I regularrly fill my drive to capacity with (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Part recycling question
 
(...) Part 2598. I'm modelling the windscreen from the UCS TIE Interceptor and am having a heck of a time trying to fix the underlying DAT code. I have seriouly considered completely remodeling the whole part, the only thing stopping me is old part (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev)
 
  Re: Part recycling question
 
(...) I think in the first instance you should attempt to contact the author of the original (flawed) part, or if not known raise it for discussion here. Regardless of the re-use issue, we should be attempting to fix serious flaws. In general we (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev)
 
  Re: pressing keys causes LDGLite to step
 
(...) Thanks for the push... I've been meaning to write up some directions to put on my site anyway. So, I did. You can find them at (URL) (only 2k). Notice that the directions are not ldraw or ldglite specific - they are just general directions for (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)


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