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 CAD / Development / *9135 (-20)
  Re: mouse model manipulation
 
(...) snip (...) Sorry Jim, I have to disagree. Mouse rotation is not usable on my PowerBook. The model almost always rotates in one direction whether the I start LDGLedit or LDGLite with the j or J option. But for building, I have found that the (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Did you get my last post about how all of the keys that do anything also casue LDGLite to step the model? From now on, should I say LDGLEdit for edit mode? Should I say LDGLDraw (a bit redundant) or LDGLIte for the viewing mode? (...) For (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Minifig Cloth Cape
 
(...) I am using version 2.1.5 In an editor window Options menu it shows 'Decimals (3)...'. Doesn't this work with the "compact" tool? Paul (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) Do you mean cursor doesn't disappear when you drag the mouse with the button pressed? It's supposed to. That way you can't see it warp back to the center of the window when it strays too far. Or does the cursor reappear when you leave the (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Well, I looked at the pdn and pan values, but they never seemed to get crazy or anything (although I'm not familiar with the inner workings of OpenGL so I'm not entirely sure what constitutes fishy). Their values stay relatively close (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) That sounds good to me. If anyone else has any preferences on this issue (keyboard camera controls) I hope they speak up, I wouldn't want to push for something that was contrary to someone else's needs. But otherwise, sounds like a good (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: L3P error fixing idea (this looks better in raw text, I think)
 
(...) Hmm, the LEDIT emulation mode of ldglite uses the l3 parser which calls the function Resequence() right after printing that "bad vertex sequence" message. I bet if you opened the file in ldglite LEDIT mode and then just saved it they'd all be (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  Re: L3P error fixing idea...
 
Interesting.... ;-) Thanks! Franklin (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  L3P error fixing idea (this looks better in raw text, I think)  [DAT]
 
Some months back Lars was kind enough to email me about some errors he'd noticed in a part that I posted to .cad.parts. Most were "bad vertex sequence," but there were a few "identical line" errors and the like. At first my heart dropped when I (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev)  
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmmm, well, I don't believe I've ever received a single comment on the "camera" moving keys before. Plus I've never been quite happy with the way they affect the opengl view matrix (but not the ldraw matrix). So I suppose I could just redefine (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  L3P -check error messages
 
I was reading the L3P -check error mesage guidelines in the PT reaference section and came up with a few questions: 1. When using the -dist command what should the acceptible value. I use 0.1 and I noticed that the L3P check function as part of the (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) Maybe we can get to the bottom of this one. Try the debugging command line switch -g and see what it prints out when you do a mouse spin. It should spew all sorts of stuff to the console window. Look for pdn(x,y) and pan(x,y) to see if there's (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  mouse model manipulation
 
More about mouse spinning - as Chris mentioned in the post I noted before, when rotating the model with the mouse it often doesn't seem to rotate appropriately for the direction of mouse movement -- the model will rotate about a given axis as if it (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Here is the post where the mouse issue was originally pointed out: (URL) (at the bottom of the post). It doesn't matter what mode the program is in (perspective or orthographic), mouse rotation is still off somewhat. Basically the problem is (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) I'm pretty sure that's a bug with the OS X version of GLUT. I bet it gives 2 events for each key or button press. Probably a key up and a key down event. I'll have to filter out the extra ones. (...) Hmmm, a quick calculation says 1024x768 (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hi Jim, the internet is a bit smaller than you thought, eh? Imagine my surprise to find a website full of pictures from someone (besides myself) who actually uses ldglite? (...) I must've missed that elsewhere part of the thread. Oh well, I'll (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: ** QUAD2DAT ** version 0.9.4 released **
 
(...) One quick suggestion. I realy would like the ability to define my own templates. (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  ** QUAD2DAT ** version 0.9.4 released **
 
Work in progress version 0.9.4 of Quad2Dat is available here: (URL) Added the minifig head and legs template. Squashed a few bugs. I've also (finally) posted the screenshots of the Diver torso being created. Pics for a minifig head pattern coming (...) (22 years ago, 9-Jun-02, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Using volume textures to draw studs.
 
Hello, on the nvidia website I saw an interesting demo called Volume Texture Impostors: (URL) shows how you can make snapshots of a model while rotating and store the slices in a 3d texture. By drawing one of the slices you can display the object (...) (22 years ago, 9-Jun-02, to lugnet.cad.dev)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hello, all! My name is Jim and it just so happens that the web site you've been discussing in regards to the rendering problems is mine. I'm new to LUGNET, so imagine my surprise when I first start reading its Mac section and see people (...) (22 years ago, 9-Jun-02, to lugnet.cad.dev.mac)


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