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 CAD / Development / *9130 (-20)
  Re: Could someone run a perspective mode test on ldglite?
 
(...) That sounds good to me. If anyone else has any preferences on this issue (keyboard camera controls) I hope they speak up, I wouldn't want to push for something that was contrary to someone else's needs. But otherwise, sounds like a good (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: L3P error fixing idea (this looks better in raw text, I think)
 
(...) Hmm, the LEDIT emulation mode of ldglite uses the l3 parser which calls the function Resequence() right after printing that "bad vertex sequence" message. I bet if you opened the file in ldglite LEDIT mode and then just saved it they'd all be (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  Re: L3P error fixing idea...
 
Interesting.... ;-) Thanks! Franklin (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  L3P error fixing idea (this looks better in raw text, I think)  [DAT]
 
Some months back Lars was kind enough to email me about some errors he'd noticed in a part that I posted to .cad.parts. Most were "bad vertex sequence," but there were a few "identical line" errors and the like. At first my heart dropped when I (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev)  
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmmm, well, I don't believe I've ever received a single comment on the "camera" moving keys before. Plus I've never been quite happy with the way they affect the opengl view matrix (but not the ldraw matrix). So I suppose I could just redefine (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  L3P -check error messages
 
I was reading the L3P -check error mesage guidelines in the PT reaference section and came up with a few questions: 1. When using the -dist command what should the acceptible value. I use 0.1 and I noticed that the L3P check function as part of the (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) Maybe we can get to the bottom of this one. Try the debugging command line switch -g and see what it prints out when you do a mouse spin. It should spew all sorts of stuff to the console window. Look for pdn(x,y) and pan(x,y) to see if there's (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  mouse model manipulation
 
More about mouse spinning - as Chris mentioned in the post I noted before, when rotating the model with the mouse it often doesn't seem to rotate appropriately for the direction of mouse movement -- the model will rotate about a given axis as if it (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Here is the post where the mouse issue was originally pointed out: (URL) (at the bottom of the post). It doesn't matter what mode the program is in (perspective or orthographic), mouse rotation is still off somewhat. Basically the problem is (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) I'm pretty sure that's a bug with the OS X version of GLUT. I bet it gives 2 events for each key or button press. Probably a key up and a key down event. I'll have to filter out the extra ones. (...) Hmmm, a quick calculation says 1024x768 (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hi Jim, the internet is a bit smaller than you thought, eh? Imagine my surprise to find a website full of pictures from someone (besides myself) who actually uses ldglite? (...) I must've missed that elsewhere part of the thread. Oh well, I'll (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: ** QUAD2DAT ** version 0.9.4 released **
 
(...) One quick suggestion. I realy would like the ability to define my own templates. (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  ** QUAD2DAT ** version 0.9.4 released **
 
Work in progress version 0.9.4 of Quad2Dat is available here: (URL) Added the minifig head and legs template. Squashed a few bugs. I've also (finally) posted the screenshots of the Diver torso being created. Pics for a minifig head pattern coming (...) (22 years ago, 9-Jun-02, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Using volume textures to draw studs.
 
Hello, on the nvidia website I saw an interesting demo called Volume Texture Impostors: (URL) shows how you can make snapshots of a model while rotating and store the slices in a 3d texture. By drawing one of the slices you can display the object (...) (22 years ago, 9-Jun-02, to lugnet.cad.dev)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hello, all! My name is Jim and it just so happens that the web site you've been discussing in regards to the rendering problems is mine. I'm new to LUGNET, so imagine my surprise when I first start reading its Mac section and see people (...) (22 years ago, 9-Jun-02, to lugnet.cad.dev.mac)
 
  Re: LCD - LEGO Connection Database - Proposal
 
(...) Hehe. I, the author of the compiler, had the same problem when my bookmarks had disappeared! So I made a search in lugnet.cad and found your post. Here's the URL: (URL) (22 years ago, 8-Jun-02, to lugnet.cad.dev)
 
  numbers report - 8 June 2002
 
Stats for Unofficial Files 85 certified files. 73 files need admin review. 261 files need more votes. <----- *cough* 219 have uncertified subfiles. 94 held files. That's a grand total of 732 files. Franklin (22 years ago, 8-Jun-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Some bugs with LDGLite
 
(...) OK, this on made me laugh (the odd things that happened)j. First I didn't know that the enter key and space bar did anything, but they don't work quite right either. The spacebar causes LDGLite to draw two steps. The enter key causes LDGLite (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Just to be clear, the two step jump has nothing to do with LDGLite Launcher. Well, the problem with the full screen modes for me is that the parts remain highlighted. I can't go any bigger than about 750x550 if I want the selected part (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: disabling BFC (was "Head w/ Headset Over Brown Hair")
 
(...) L3Lab *assumes* the main file is BFC-able. That's a valid assumption for models (ie, files that just reference part-files). But it's not a valid assumption for parts and primitives. Steve (22 years ago, 8-Jun-02, to lugnet.cad.dev, lugnet.cad.dat.parts)


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