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 CAD / Development / *8725 (-20)
  Re: Two questions on primitives
 
(...) You've got it. When existing part files are made BFC-compliant, they have to be checked through completely. The main changes are fixing polygon wrapping and adding INVERTNEXT statements. Until a file is labeled BFC-compliant, renderers (...) (23 years ago, 30-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Two questions on primitives
 
(...) Is this a real issue? Parts can't be truly BFC compliant until all of their subparts are BFC compliant. So yes, you'll have to insert those INVERTNEXT commands. But the part wasn't BFC compliant before, and this is just another part of (...) (23 years ago, 29-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Optimising piece use (Was: LDraw.org MOTM/SOTM voting for March is open)
 
Cool. I like the parallel-paths-to-ground idea that you'd get with conductance and studs as resistors. I can see large 1x16 "ground plane beams being used, likewise maybe wall pieces. Another interesting aspect is surface gradients, and the use of (...) (23 years ago, 29-Mar-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: Online Mac instructions.
 
(...) Yeah, but it is the ONLY editor we Mac users have. So it is the best and most popular Mac ldraw app. I know what you mean, you don't want us to think that it is the ultimate. It is just that we can't even put up a "getting started" page if (...) (23 years ago, 28-Mar-02, to lugnet.cad.dev.mac)
 
  Re: LDAO Editor Error & Crash
 
(...) Hmm. I'm guessing it's coming across something it doesn't like in the ldraw.ini file. You could try temporarily renaming this file, then trying to access Options | View Settings. Just to see if that lets you in. I seem to remember that this (...) (23 years ago, 28-Mar-02, to lugnet.cad.dev)
 
  [Parts Tracker] Duplo Stud Primitives
 
Part Reviewers: There are 12 new DUPLO part files on the PT, ready for release. However, all of these files depend on the new primitives stud7 and stud8. In order for the stud files to be released, their fast-draw companion files, stu27.dat and (...) (23 years ago, 28-Mar-02, to lugnet.cad.dev)
 
  Re: Animation
 
No, I am working on it alone. I didn't knew there was already something out there for this kind of stuff. Roland (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev)
 
  Re: Hi-res sphere?
 
(...) I wrote a tool for generating a 1/8 sphere (including type 5 lines) for a mock-up part I made once. Write me if you want a copy of the source code. Jacob (23 years ago, 27-Mar-02, to lugnet.cad.dev)
 
  Re: Rotation/scaling matrices... reference?
 
(...) Well, in the order from easy to difficult: Near the bottom of this page: (URL) written something about manipuating 3D-Ldraw objects with matrices, it's the section starting with the line "Manfred Moolhuysen writes:". I've kept my explanation (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev)
 
  LDAO Editor Error & Crash
 
Hi Steve, Perhaps this is old news, but i noticed an error in the LDAO EDITOR. When Selecting OPTIONS | VIEW SETTINGS , i get an RUNTIME ERROR 5 - INVALID PROCEDURE CALL OR ARGUMENT. I'm using LDAO V2.1.4 I know you're working on this utility, so i (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev)
 
  Rotation/scaling matrices... reference?
 
Okay, I think I've pretty much reached the limit of what I can do with my "experimental" approach to dealing with matrices. I did learn today that yes, you can use it to skew, at least with 2D objects... that's darn handy for printing on slopes. Now (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev)
 
  Re: Part files?
 
(...) I suspect it's probably because the linux files use lowercase filenames. In the notes Andrew mentions that it's important to use uppercase folder names for the OS 8-9 version of ldglite. (URL) not sure why, but I think the old MAC parts (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev.mac)
 
  Part files?
 
I figured we need a parts file that will work with the 3 different apps: BrickDraw3D, ldglite (os 8-9), and ldglite (os x). I got the linux parts to work with ldglite (os x), so I figured I would test those with BrickDraw3D and ldglite (os 8-9). (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Hi-res sphere?
 
(...) Travis Cobbs made one once upon a time. I used it in this MPD file. (URL) doesn't have type 5 lines yet, but in the comments he promised to add them if anyone uses the sphere primitive in their parts. :) Don (23 years ago, 27-Mar-02, to lugnet.cad.dev)
 
  Hi-res sphere?
 
I'm working on some parts that will need a hi-res 1/8 sphere primitive. Has anyone done up a version of this? How about a 3D tool that could build it? If I don't hear anything within a couple of days, I'll probably start working up the part in (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)
 
  Re: Online Mac instructions.
 
(...) I'd consider ldglite more of an UNpopular FIRST generation editor. If you use the linux parts, you'll have to tell how to unzip and untar them on OS 8 and 9. (and probably on OSX as well) I think the ldlite instructions only cover the command (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
(...) Tim, I am not familiar with the legal term 'screw something up'. Then again, IANAL. :-) Jude XFUT .o-t.fun (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.off-topic.fun)
 
  Re: Online Mac instructions.
 
(...) Since this is the dev group, I'll go ahead and post the non-public URL here. DISCLAIMER: This page is NOT COMPLETE and you may encounter difficulty using it to set up LDraw on the Mac. We're not responsible if you screw something up ;-) (URL) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
OK, so I have made a preliminary getting started page. I basically took the Windows page and changed the names, commented out the images, and sent it to Tim. What it needs: - Images for ldglite and BrickDraw3D, 150x134 (see the Windows getting (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Mac .ldr to POV (was: Online Mac instructions.)
 
In January Lars told me that he wants to finish porting L3P to linux first, and then he will focus on the Mac. I offered to help, but he wants to control the code and he has a friend who is a Mac programmer who will help him. I don't see why this (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.cad.ray)


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