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 CAD / Development / Macintosh / 108
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Subject: 
Re: Online Mac instructions.
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Tue, 26 Mar 2002 21:56:07 GMT
Viewed: 
6910 times
  
In lugnet.cad.dev.mac, Tim Courtney writes:
> In lugnet.cad.dev.mac, James Reynolds writes:
> > OK, so I have made a preliminary getting started page.  I basically took the
> > Windows page and changed the names, commented out the images, and sent it to
> > Tim.
> 
> Since this is the dev group, I'll go ahead and post the non-public URL here.
> 
> DISCLAIMER: This page is NOT COMPLETE and you may encounter difficulty using
> it to set up LDraw on the Mac.  We're not responsible if you screw something
> up ;-)
> 
> http://www.ldraw.org/download/start/mac/index1

Some Notes:

I'd consider ldglite more of an UNpopular FIRST generation editor.

If you use the linux parts, you'll have to tell how to unzip and untar
them on OS 8 and 9.  (and probably on OSX as well)

I think the ldlite instructions only cover the command line options,
so they're probably useless for OS 8 and 9.  This contains a decent
start for a tutorial on OS 8 and 9.

  http://homepage.mac.com/ldmc/ldglite/MacOS8-9/Notes.html

It does need better instructions on installing the parts library, and
what about installing opengl on OS 8?

Don



Message has 1 Reply:
  Re: Online Mac instructions.
 
(...) Yeah, but it is the ONLY editor we Mac users have. So it is the best and most popular Mac ldraw app. I know what you mean, you don't want us to think that it is the ultimate. It is just that we can't even put up a "getting started" page if (...) (25 years ago, 28-Mar-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: Online Mac instructions.
 
(...) Since this is the dev group, I'll go ahead and post the non-public URL here. DISCLAIMER: This page is NOT COMPLETE and you may encounter difficulty using it to set up LDraw on the Mac. We're not responsible if you screw something up ;-) (URL) (25 years ago, 26-Mar-02, to lugnet.cad.dev.mac)

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