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Subject: 
Re: Online Mac instructions.
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Sat, 30 Mar 2002 15:43:09 GMT
Viewed: 
4848 times
  
In lugnet.cad.dev.mac, James Reynolds writes:
Well, ok.  I am not going to do any media blitzes until ldglite doesn't
crash just because my file was lower case.  I am hoping Andrew jumps on
this, or perhaps you, Don, can help me figure it out.

I have to admit, I'm stumped on this one.  According to several sources
on the internet, the Mac HFS filesystem is case preserving for writing,
but case insensitive for lookups.  And since the OS 8-9 ldglite code seems
to be using stricmp for case insensitive filename compares, there should
be no problem with the lowercase linux parts distribution.  Does it work
with the current DOS parts distribution, or do you have to use the two
year old Mac parts distribution?

If you use the linux parts, you'll have to tell how to unzip and untar them
on OS 8 and 9.  (and probably on OSX as well)

Easy on Mac OS 8-9, if they have Stuffit, and just about ever Mac does.  For
example, on my mac, I click on the link, the file downloads, when it is done
downloading, my web browser's mime type settings open StuffIt and StuffIt
then decompresses the file.

It does need better instructions on installing the parts library, and what
about installing opengl on OS 8?

Parts library instructions on www.ldraw.com now (see link below, it isn't
live yet).

About OpenGL, instructions here:

http://docs.info.apple.com/article.html?artnum=120000

I should add a link to the getting started page under system requirements
(although BrickDraw3D doesn't require OpenGL, so maybe I will have to make a
page specific to ldglite).

Here's another essential link for the getting started page.  If you're
going to use ldglite to create .LDR files, you need the printable parts
catalog.  I prefer to print out the MS Word version, but the HTML
version should work everywhere.

  http://www.nightsolo.net/lego/index.html

Don



Message has 3 Replies:
  Re: Online Mac instructions.
 
(...) From my experience, I think thats correct. Whatever case you create something as is the actual case that it is stored as. But, the ability to open a file is 'case insensitive'. Therefore, while it does preserve case when creating a file, you (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
  Re: Online Mac instructions.
 
As case sensitivity, I haven't changed the actual parser code, so if the directory names are in upper case then it should work. However I must confess I haven't tried using the linux ldraw primitives, so to redress this, I have just downloaded the (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
  Re: Online Mac instructions.
 
What is the problem with case exactly on macLDGLite? The linux parts distribution has different case directory names and ldglite has a problem with that? Is it just the directory names that are trouble? LDRAW has the same notion of case as DOS, (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: Online Mac instructions.
 
(...) Yeah, but it is the ONLY editor we Mac users have. So it is the best and most popular Mac ldraw app. I know what you mean, you don't want us to think that it is the ultimate. It is just that we can't even put up a "getting started" page if (...) (23 years ago, 28-Mar-02, to lugnet.cad.dev.mac)

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