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 CAD / Development / *3135 (-40)
  Re: [ldraw.org] Update
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:37bd7e8a.724234...net.com... (...) But we could design our own keyboard tile (w/ all the letters even) and a computer screen w/ a 2X3 brick on it! But you'd still have the problem with (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) Playing with it in photoshop should actually work pretty well. Just shift the hue to get blue, you won't even have to play with saturation. --Bram (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) Like, right underneath the logo-bar. How about: "This site is better than official! It's [fan created], and The LEGO Group has nothing to do with!" Steve (25 years ago, 20-Aug-99, to lugnet.publish, lugnet.cad.dev.org.ldraw)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) GNU free, or just no-price? It could have been worse--it could have only run on a BeBox. Steve (25 years ago, 20-Aug-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Update
 
(...) The more I think about it, I think a simple letter would do. But first I think we should experiment a bit with different logos and present them printed on the letter so they can review them right there and state their preference. Once I get (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) On the small logos it probably would not work, so another solution would have to be devised for that. (...) I'd prefer to keep it red. I don't think a wireframe fade would be considered under TLG's trade dress if a squabble arose. (...) I (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) Well, if we were to contact TLG, what would be the best approach to it, to get on their good side? I'm not totally objected to contacting them, I just would like to make sure we've done everything we can to have them not jump on us beforehand. (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) Personally I didn't think twice about the Adequate.com red brick on the button. 1) I don't see it around that often and 2) to me the red 2x2 doesn't represent TLG (but to some it may). (...) Thanks :) Uhm, the 6982 was intended to be a (...) (25 years ago, 20-Aug-99, to lugnet.publish, lugnet.cad.dev.org.ldraw)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) ^^^...^^^ (...) LOL. But remember, it was a *free* raytracing program, with more features than POV at the time. And it ran faster under Linux than the DOS version. -gyug (25 years ago, 20-Aug-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Update
 
(...) I'm not sure how well that image would work as a small icon. But it would be cool. As long as it was a color other than red, it would probably be OK. A plain wireframe brick would be good as a logo, as well. Particularly if it did the (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) I have BriCAD 0.83 source, and possibly the earlier 0.75 source, in archive, if Carsten would like to have them. -gyug (25 years ago, 20-Aug-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Update
 
(...) Or something that's not any kind of a brick. Steve (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:37bd5e73.642071...net.com... (...) What about the brick fading from outline to raytrace as the logo. That seems to me different enough from the LEGO uses of bricks, and it is certainly (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
So, why not change it to blue or yellow or any other color. That way we keep the brick, but let Lego keep their red 2xN bricks. Would this work?? I'd personally prefer the red, but if we want to avoid any problems with the red 2xN brick use changing (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: POV-RAY orange color
 
Scott R Dennett: (...) You are supposed to use 462, but I am not sure it works in all LDraw to POV-Ray converters. (...) LDLite processes colour 23 as "purple blue". Play well, Jacob PS: Please check the FAQ. ---...--- -- E-mail: sparre@cats.nbi.dk (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Update
 
(...) Not contacting them is a simpler short-term solution. And it's one that is often used. I haven't asked them about the 2x3 brick icon used by LDAO, both as the program icon, and on the LDAO homepage. But calling inaction a "wiser solution" is (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) Yeah, as much as I think this whole "trade dress" thing is silly, I agree 100% with Todd right here. Don't get me wrong - I LOVE ldraw.org - I love all the hard work that's gone into it. And maybe it's just the fact that I'm colorblind that (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
Tim: The new article on MLCad is good. I like the linking graphics, but Todd is correct in pointing out the potential problem. Since we can be sure TLG will see the site soon (if they haven't been there yet), we can just as well be polite and ask (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) IANAL, so I may be way off base, but I wouldn't worry quite as much about that image, for several reasons: 1) It's got a blinking "Search..." on the side; it's not a static image of a brick. (Maybe that's not a significant difference.) 2) What (...) (25 years ago, 20-Aug-99, to lugnet.publish, lugnet.cad.dev.org.ldraw)
 
  Re: [ldraw.org] Update
 
(...) And on that note, I just removed the red 2x2 LEGO brick that I used to have in the logo here: (URL) can't go around being a hypocrite! --Todd [followups to lugnet.publish] (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) I guess you'd be pretty surprised at some of the legal questions I've asked TLG out of the blue then! :-) Maybe I'm just weird like that. (...) That doesn't help me worry about it any less. But again, maybe I'm just weird like that. (...) Hmm. (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: i admit i was wrong
 
(...) Not like that. I'm saying that a vote for removal from lugnet.* includes lugnet.cad.*, since lugnet.cad.8 is a part of lugnet.*. Since people can't vote twice, the percentage of the votes for lugnet.cad + lugnet.* will not equal greater than (...) (25 years ago, 20-Aug-99, to lugnet.admin.general, lugnet.cad.dev)
 
  Re: [ldraw.org] Update
 
(...) Yeah, I saw that program and downloaded it and just had to write about it :) Mike fully cooperated with my efforts to promote it (I wonder why) ;) and is very open to suggestions for future features. (...) Though this may be a way of covering (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) Awesome!!! (...) I'm starting to get worried that the bright red 2x3 brick appearing along the title of all the pages and appearing in all the linking images: (URL) cause confusion among average consumers and therefore concern at TLG. One of (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  [ldraw.org] Update
 
I just updated the ldraw.org main page - adding an article about MLCad and a link to the new ldraw.org linking images. Check it out! -Tim Courtney ldraw.org Project Coordinator (URL) timcourtne ICQ: 23951114 (25 years ago, 19-Aug-99, to lugnet.announce, lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
(...) Age, nothing. You've just written too many part files. ;) Steve -- It's all Bill Gates' fault. (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
(...) I agree with that. There are 8 parts which contain references to 4-4con12.dat: 6246A.DAT 6246B.DAT 6246C.DAT 6246D.DAT 6246E.DAT 751.DAT 755.DAT 104.DAT If no one minds, I'll change the 4-4con12.dat references in those parts to 4-4con1.dat, (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Voting page for 9906  [DAT]
 
It means you have quads with the vertices in "bow-tie" order, rather than clockwise or counter-clockwise order. The corrected sequence for the line below would be: 4 16 16 144 6 16 140 6 -16 140 6 -16 144 6 LDraw handles "bowties" ok, but other (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev)
 
  Re: Voting page for 9906
 
I did this to the two parts I created, and I got lots (and I mean *lots*) of lines that looked like this: WARNING "6056.DAT" Line 28: Bad vertex sequence, 0132 used: 4 16 16 144 6 16 140 6 -16 144 6 -16 140 6 What does this mean? Jeff (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
How about: l3p -check -AUTHOR a9906 >c9906.txt I have reached the age I now can't recall which files are mine just by the file name... /Tore "Lars C. Hassing" wrote: <...> (...) <...> (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
Lars C. Hassing <lch@ccieurope.com> wrote in message news:57F1FE754246D21...@aarhus... (...) Not my part, but currently, I have a 4-4con12.dat in my /p directory, which I think should be renamed to 4-4con1.dat. (...) I checked this one, and in this (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: POV-RAY orange color
 
(...) blue. (...) 44 is trans orange, 48 is like a trans black that l3p doesn't recognize. On 8/18/1999, at 10:14 PM, D Garcia wrote: (...) I seem to remember that this came out as a yellowish color. I guess I'll have to try it again. Ryan "Now I go (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
(...) writes: (...) posting from (...) If I'm (...) stopping you from (...) would sign a (...) this: (...) a written (...) Funny, Todd :-) I really don't think it matters which way he signs it; we know what JW means. :) Ryan "You have to stick to (...) (25 years ago, 19-Aug-99, to lugnet.admin.general, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
(...) Me neither! But then again, I don't have any parts in this update. Duh. But I'd just like to say that using L3P to check a part is very convenient. Now that I know of the feature, I use it all the time when I model a part, not only just before (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
On Thu, 19 Aug 1999 09:37:36 GMT, "Lars C. Hassing" <lch@ccieurope.com> wrote: [L3P report snipped] Yay! I'm not on the L3P error-list this time! Of course, I've only got one part in the update, and it's fairly simple. Steve (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: POV-RAY light-green color
 
(...) You're right, trying to use the same RGB for solid and transparent colors doesn't really work. It *is* handy for the user to be able to convert between solid and trans by adding or subtracting 32. Steve -- I don't know why I'm posting this, it (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev)
 
  RE: POV-RAY light-green color
 
(...) I don't recall exactly why Color10 got that RGB value, but probably because it gave the best Color42 (Transparent green-yellow) Currently L3P uses the same RGB values for 0-15 and 32-47. I think I should give up this. I remember that it (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev)
 
  POV-RAY light-green color
 
L3P declares Color10 (Light-Green) this way: #declare Color10 = #if (version >= 3.1) material { #end texture { pigment { rgb <0.862745,1,0.0392157> } finish { ambient AMB diffuse DIF } The result is some neon yellow kinda colour. LDraw FAQ defines (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev)
 
  RE: Voting page for 9906
 
C:\> mkdir a9906 C:\> cd a9906\s C:\a9906> pkunzip a:9906part C:\a9906> mkdir s C:\a9906> cd s C:\a9906\s> pkunzip a:9906sub C:\a9906\s> cd .. C:\a9906> cd .. C:\> l3p -check a9906 >c9906.txt 19 files in a9906\S checked. 67 files in a9906 checked. (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  RE: Parts for LDraw or parts for POV-Ray?
 
(...) I agree that Anton's settings are the best: (URL) makes me wanna reach out my hand and grab the model. I think he uses just one light (area-light) and maybe also radiosity. (...) Yes, like John VanZwieten suggested: (URL) The slope bricks (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev)


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