To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / *1190 (-20)
  Re: part: brick 1 x 2 with arm 2F
 
(...) I apologize for this comment. I realize that it was completely uncalled for and terribly degrading and cheap in nature. Jonathan and all; please forgive me for my unnecessary comment. I will work to have my original post cancelled. Keep (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: part: brick 1 x 2 with arm 2F
 
Todd Lehman wrote in message ... (...) to (...) Disagree. It is easier to use the carrot than the stick. When the LCAD moved to LUGNET it was discussed that this would open the group to a wider variety of persons. Now we have the first case of (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: Is there a Part creating Tutorial?
 
There are part creation tips in the Ldraw FAQ, but a specific tutorial does not exist. To directly answer your question, a quad takes the form: 4 16 x1 y1 z1 x2 y2 z2 x3 y3 z3 x4 y4 z4 4 is the line type, 16 is the color, and then the 4 points (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  (canceled)
 
 
  Re: fixed part: JW's parts
 
Mike Stanley wrote in message ... (...) Mike, you "absolutely" missed the point. Everything you wrote is reasonable, except for the last two, but to my knowledge there is not a consensus on what is reasonable. If I'm to believe that all parts in (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: Is there a Part creating Tutorial?
 
(...) is (...) parts, (...) AFAIK there isn't any right now, but you do bring up a good point. I think that a parts tutorial would be very appropriate for ldraw.org, if someone wants to write one. I will be able to start site design in Photoshop and (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  (canceled)
 
 
  Is there a Part creating Tutorial?
 
Hi Everybody! This my first Intentional post to this group, and I hope it is in the right place. I was wondering if there was an LDraw Part Creation Tutorial. I made some bitmaps of Starwars decorations, and I'd like to make them into actual parts, (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: Dimensions of the parts
 
(...) I know the function you want; I've used it on InterGraph workstations in my high school job. It knew how to handle stright lines as well as arcs and other elliptical segments, as well as Bezier loops and other exotic stuff. For LDraw purposes, (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: Dimensions of the parts
 
(...) This is the issue I was trying to describe a while back concerning a hypothetical "Copy Parallel Surface" tool... I never was able to put it so concisely... (...) Hmmm, this strikes me a pretty cool way to do a basic "snap to" function... (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: part: brick 1 x 2 with arm 2F
 
(...) side of (...) I do agree as well, Todd. Thanks again for taking this situation and calming it down and thanks for your patience in the matter. Keep Building!! -Tim <>< (URL) timcourtne ICQ: 23951114 You've seen their sites and read their (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: Dimensions of the parts
 
Sproaticus skrev i meddelandet <371256D6.4EEC8895@g...es.com>... (...) Yup, you caught me there... I'm mostly thinking in the BlockCAD universe, where the pieces _must_ be convex. (...) located on (...) But I should have thought of this anyhow :-( (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Shockwave Flash
 
(...) I guess I didn't fully state my intentions. I will create both a non-shockwave and shockwave versions, for the enjoyment of those who like a cool little animated site. I didn't intend on placing Shockwave as a priority over the non-shockwave (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: Dimensions of the parts
 
(...) These only work for convex pieces. The hollow areas in a concave piece would not be handled properly, since at least one wall would actually move *closer* to the other piece. For example, consider a clip. If you scale its position by 1.01, the (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: Dimensions of the parts
 
Leonardo Zide skrev i meddelandet <3711E2FA.17EB08D@ce...com.br>... (...) to (...) - Scale the piece dimensions by 0.9 or something like that for comparisons - remember to use a _central_ point as origin for the scaling (hmm, sounds like heavy (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: part: brick 1 x 2 with arm 2F
 
I agree with that, Todd. Scott Sanburn (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: part: brick 1 x 2 with arm 2F
 
(...) Is this an attempt to model part #30014? If so, it is incorrect in at least three very obvious ways -- (a) the vertical placement of ARM1.DAT, (b) the use of ARM1.DAT in the first place, and (c) the use of 3004.DAT, where a new element should (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: parts DESPERATLY wanted (steve: please read)
 
(...) I made the same mistake, until I went to the store, and looked at the plates. Steve (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: part: brick 1 x 2 with computer screen and buttons pattern  [DAT]
 
(...) Try something like: 1 1 0 0 0 2 0 0 0 0 2 0 0 0 4-4disc.DAT 1 16 0 0 0 2 0 0 0 0 2 0 0 0 4-4ndis.DAT For the buttons/lights. That looked pretty good when I used it to build a panel of the three buttons. Not great at Zoom=1, but more accurate (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
 
  Re: fixed part: JW's parts
 
(...) I would not tell anyone anything like that. The question really isn't whether or not the *parts* can be improved. A better question would be: are you able to improve them? Part of the answer to that depends on your ability to work as part of (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR