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 CAD / Development / *11601 (-20)
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) In that case, I may just have to say don't use it in 16 bit mode. Does ldglite report ATI instead of "Apple Generic" in 16 bit mode? I know the ATI windows drivers on my old 4MB Rage Pro are so bad that they're unusable. However, on windows (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: GLUT 3.2
 
(...) Thanks, I read your other post, so I won't be trying to compile the newer GLUT. The only reason I used to play around with GLUTs was to get LDGLite working correctly. Since discovering that GLUT 2.2.8 does give the pop up menu, I have switched (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) It happens with the 0.95 version to. Other weird things to note. When the stencil buffer isn't disabled, gooble-dee-goo is drawn to the screen. The gobble-dee-goo dissappears when the window is moved. (URL) you check for the amount of VRAM (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) That's a bug. Probably for everyone. I'll have to examine all the messages from the popup windows to see which ones are stolen by the LEDIT mode keyboard handler. (...) I guess this was deliberate. For all the views not available in LEDIT (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, OS X is substantially free of such annoyances (thank heavens). Tom (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) If it doesn't happen with the 0.9.5 version of ldglite then it's a bug. I suspect it may be the code I wrote to avoid the Windows nagware tooltips and reminder windows. It's supposed to copy the front color buffer into the backbuffer after an (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, Here are some comments on the 7/23 version (built from the current.tgz time-stamped early this morning): * Solid part moving mode (-LE) works fine at lower resolutions. I think I tried all of the predefined views. Using -v1024,740 (a (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Well that makes sense. The bug is worse. (...) Oh, again... sorry, I guess I should read the readme better. I had not noticed that the home and end keys were the keys that did the "out of plane" movements in the 1, 2, 3, 4, 5, and 7 views. In (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: GLUT 3.2
 
(...) Charles, thanks. This solution worked for me. (Sorry Chris, I posted in the ldglite thread before trying this out -- it worked much faster than I thought!) Perhaps the other error was dependent on the libForeground problem. Chris, since (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Chris, thanks for the info. The pop-up menu had been working for me with the GLUT in GLUT.framework 2.2.8 (dated February 11). I got the same error trying to build GLUT from the sample code. --Tom (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Apparently yes, but it has the drawback you noticed below. (...) This is because from certain viewpoints two parallel edges exactly cover each other. In XOR math they cancel each each other out and the part disappears. The Stencil buffer (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) I am probably messing up the nomenclature... I think it is supposed to mean that it is the 5th version of GLUT that was made for Mac OS X, and it corresponds to GLUT version 3.0. The 2nd one must be the 7th version of glut made specifically (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Just for fun I tried resizing the screen using the "hidden" risizing box in the corner of the screen. It didn't go very well... I took a screen shot. (URL) guess I won't be using the resizing box any time soon :) If you couldn't tell, I named (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Chris, What is Mac OS X 5.0 and Mac OS X 7.0? I have never heard Mac OS X refered to that way. Do you mean Mac OS X 10.2.5 and Mac OS X 10.2.7? James (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) The GLUT I am using is GLUT for Mac OS X 5.0 (GLUT version 3.0) I downloaded it from the Apple Developers site a while ago. The archive is dated Jan 2003. It gives me access to the pop up menu built into LDGLite. (control+click). I don't think (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Sorry, I should read the readme's more closely. (...) Oh, 0.9.5f wouldn't read files created by MBC. Only the first brick would appear. You said it was probably a line ending thing. I just wanted to say that yesterdays current version of (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LSC: Call for Votes
 
(...) I'm glad I saw this on Lugnet's homepage today, or I would have missed the vote. I've been lurking more than anything these past few years, but LDraw is still a very important interest to me. I just can't follow the day to day events as much (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: rotating models in MBC 0.4.1d Cocoa
 
Travis, To date I have used this apporach in both C and Objective-C: The mouse drag subroutine on the first loop through saves the current system time in a global variable. An event is then sent to initiate redrawing of the model. The the model is (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LSC: Call for Votes
 
Just a reminder to everyone ... voting ends this evening. So, if you haven't, please do! -Tim (21 years ago, 23-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: rotating models in MBC 0.4.1d Cocoa
 
(...) I'm not sure I completely understand the above. What are you timing? If you are just timing how long the glFinish takes, then a change in its behavior might not be indicative of a bug in the new OpenGL drivers. And if you time how long you (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)


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