Subject:
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Re: 3D Myst III viewer of a castle
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Newsgroups:
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lugnet.cad.mlcad, lugnet.cad
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Date:
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Sat, 19 Jan 2002 10:48:34 GMT
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Viewed:
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88 times
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> Here is the POV camera I used:
>
> camera {
> spherical
> location <0,0,0> // position
> look_at <1,0,0> // view
> h_angle 360 // horizontal degrees
> v_angle 180 // vertical degrees
> rotate <180, 0, 0>
> translate <0,-95,0>
> }
>
> Just delete the L3P generated camera and insert the spherical one.
> The Rotate <180,0,0> was added because it was rendering upside down.
> Unfortunately, this also mirror flips the image from the model, but who can
> tell. There is probably an easy POV fix for right/left handedness.
> The translate <-320,-239,0> command was how I positioned the camera. This
> was different for each location.
> I rendered with the command line options -l to use my model lights (light.dat)
> and -h600 -w1200 for the size image I wanted. It also looks better rendered
> aliased, but I was in a hurry, and just wanted to prove my point.
Chuck,
Totally cool, I've been wondering if this was possible from POV-RAY.
Thanks for posting this. I'm actually getting an error when I use this
camera code though, is there something that's missing?:
camera {
spherical <----ERROR
statue.pov:4386: error: No matching } in camera, spherical found instead.
Thanks,
Gary
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| | Re: 3D Myst III viewer of a castle
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| (...) Actually, its a Java applet thing. On my web page, the applet, and all the images are in the same directory as the html file. If you are interested in this type of thing, be sure to check out the web page where I got the applet. (URL) is (...) (23 years ago, 19-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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