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Subject: 
Re: Question about posting DAT files here
Newsgroups: 
lugnet.cad
Date: 
Sat, 21 Jul 2001 00:05:13 GMT
Viewed: 
712 times
  
Well, after figuring out how to use L3P & POVRAY, made a 'review' picture of
the Castle style MiniFigs I (re)created so far in my quest of recreating the
Castleland sets in MLCad. These have the vests/torsos/shields that have been
'skinned' using BMP2LDRAW that I uploaded earlier in the LUGNET.CAD.DATFILES
newsgroup. The 'streaking' that shows up in MLCad does NOT show up in
POVRAY. I must say, the POVRAY rendering is much more impressive than what I
was getting via LDVIEW.

Here's a link to the picture:

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=57256

BTW - when I converted the POVRAY BMP to a JPG, the picture lost a bit of
the sharp clarity. Haven't figured out why that happens [yet].

Mark

In lugnet.cad, Mark Chittenden writes:
I've noticed the streaking myself when I have a 'skinned' piece at an angle in
MLCad, but it does not show up so much when I view the dat files in LDVIEW-10
(what I use to generate my 'POVRAY's). I'm a point & clicker, (in reality a
logic database programmer), not really much of a draw-it-myself graphics artist
type. After I do a few scans & skins via BMP2LDRAW's, I'll work up to trying to
actually do the 'painting' via the triangles & quads (so far all I can manage
is to change the colors of those already in place).

Thanks for the comments.

The (really) new guy on the CAD block...

In lugnet.cad, Heather Patey writes:
BMP2LDRAW32 does have its uses though... when I did the necklace torsos, I
used it to figure out where the centre of each bead should go, and then
started afresh and drew the circles based on those coordinates.  (Filling in
between the beads was the hard part.)  Mark, you could do the same sort of
thing to note the "corners" of each shape found by BMP2LDRAW32 and then draw
them with triangles and quads.  Nonetheless I've saved yours in my parts
directory, although I don't think I'd want to POVRAY them, I think that
would take a long time!

That said, I notice that when I look at the pieces at an angle (in MLCAD or
L3LAB), they look sort of streaky, as if there were tiny spaces in between
the strips... but there aren't, I checked a couple, and anyway I think
BMP2LDRAW32 takes care of that.  Could someone with more of a clue explain
why this happens?

Cheers, Heather
--
Heather Patey
Pirate Wench / Brick Detective
LUGNET Member #490



Message has 1 Reply:
  RE: Question about posting DAT files here
 
(...) JPEG is a lossy compression format. This means that in order to compress the file size, the JPEG compression algorithm averages boxes of pixels, losing some data along the way. The higher the compression, the boxier (the more artifacts) it (...) (23 years ago, 21-Jul-01, to lugnet.cad, lugnet.publish)

Message is in Reply To:
  Re: Question about posting DAT files here
 
I've noticed the streaking myself when I have a 'skinned' piece at an angle in MLCad, but it does not show up so much when I view the dat files in LDVIEW-10 (what I use to generate my 'POVRAY's). I'm a point & clicker, (in reality a logic database (...) (23 years ago, 19-Jul-01, to lugnet.cad)

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