Subject:
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Re: Another request to LDlite programmers...
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 7 Mar 2000 07:00:07 GMT
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Viewed:
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726 times
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You could use MLCad for this feature. The program supports so called
RotationSteps which rotate the model and stop drawing (or generate a picture).
To make a rotating model, you have to append several rotation steps at the end
of the dat file and MLCad will generate pictures for every RotationStep.
Michael
In lugnet.cad, Karim Nassar writes:
>
> Hi all,
>
> Sorry to continually harp on this, but if Paul, or anyone else who is currently
> "into" the LDlite code would look into a feature implementation, I would be
> forever greatful.
>
> The current version of LDlite has a feature "rotate model after drawing" which
> as far as I can tell has no real practical use... If it is used in conjunction
> with "save step files" it save one series of files, rotates the model and then
> proceeds to overwrite the original series with a new series of files.
>
> Now, I am only an amature programmer and don't know C, but it seems to me that
> it shouldn't be too hard to change this feature so that when both "save step
> files" and "rotate model after drawing" are on, then LDlite knows to save out
> discrete series of files, one for each rotation. Now for a model with several
> steps, this will result in LOTS of files, each with a unique name. I
> believe that "rotate models..." uses a 10 degree increment, so using alpha
> delineation would not work (too many rotations). The issue of file name
> trucation could be handled by LDLite creating a directory structure for the
> file array like so:
>
> Initial File: foofoo.dat
> contains 8 steps.
>
> if "save step files" is selected, then LDlite outputs:
> foofoo1.dat, foofoo2.dat, foofoo3.dat, foofoo4.dat, ... foofoo8.dat
>
> If both "save steps" and "rotate drawing" are selected, then LDlite outputs:
> foofooVR/rot_0d/foofoo1.dat, foofoo2.dat, ... foofoo8.dat
> rot_10d/foofoo1.dat, foofoo2.dat, ... foofoo8.dat
> rot_20d/foofoo1.dat, foofoo2.dat, ... foofoo8.dat
> rot_30d/foofoo1.dat, foofoo2.dat, ... foofoo8.dat
> ...
> rot_360d/foofoo1.dat, foofoo2.dat, ... foofoo8.dat
>
>
> With this directory structure, one could then open up QuicktimeVR or Kaidan
> ObjectWorx and construct a QTVR array (rows = rotations, columns = steps) and
> present a fully interactive set of instructions for the model over the web,
> where the user could rotate each step of the model display by "rolling"
> horizontally and advance thorugh the model steps by "rolling" the model
> vertically.
>
> Please, please, please, somebody fix this! :) :)
>
> --Karim
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Message has 1 Reply: | | Re: Another request to LDlite programmers...
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| (...) Well, I can also do this using LDAO & LDlite, and just as manually. The reason I'm asking someone to modify the LDLite code is because I want an automated way to do this, and it seems that LDLite is 75% there already. Automated, because I've (...) (25 years ago, 7-Mar-00, to lugnet.cad)
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Message is in Reply To:
| | Another request to LDlite programmers...
|
| Hi all, Sorry to continually harp on this, but if Paul, or anyone else who is currently "into" the LDlite code would look into a feature implementation, I would be forever greatful. The current version of LDlite has a feature "rotate model after (...) (25 years ago, 7-Mar-00, to lugnet.cad)
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