| | Re: Official LPub manual online [DAT]
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I need a help with Lpub. I just can't get it to work (checked the manual already). I am posting this here so maybe manual could get an update if necessary. 0 Untitled 0 Name: example.ldr 0 Author: MLCad 0 Unofficial Model 0 ROTATION CENTER 0 0 0 1 (...) (13 years ago, 25-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) (FUT lugnet.cad.dev) I draw everything but the edge lines with glColorMask() set to all false. This updates the depth buffer, but doesn't update the color buffer. Edge lines are drawn with a standard glColorMask(). --Travis (14 years ago, 25-May-11, to lugnet.cad, FTX)
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| | Re: Beveled flex tubing [DAT]
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(...) Great! Note that it may be easier to use slant instead of stretch/rotate. It is a bit more difficult to figure out at the beginning, but it avoids calculations and gives simpler coefficients. Here is the result, applied to your file: 0 (...) (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: Beveled flex tubing [DAT]
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(...) That did it! Here's the part I needed... thanks again!!!! 0 ~Technic Flex-System Hose 45 bevel End 0 Name: 76_bevel3.dat 0 Author: Lar with hints from Philo 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 0 0 WRITE Inner cylinder (...) (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: Beveled flex tubing
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(...) Google translate does a pretty fair job, actually, enough to suss out most of what is being said... Manfred's section of notes in the part authoring "tutorial" (URL) is also helpful (URL) wasn't aware that there was a sliced cylinder primitive (...) (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: My attempts to get a vector line drawing
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(...) Hey, this is interesting. Is it actually just drawing the visible lines in some final rendering stage? Or is there more going on there with the Stencil and/or Depth buffer? (14 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: Beveled flex tubing
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OK, I think what you miss is the 4-4cyls.dat primitive, add it to a regular 4-4cyli and you basically have what you need. For the tip, you need a slanted primitive (ring and edges). There is a tutorial (unfortunately in French) here (URL) , (...) (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: Beveled flex tubing
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(...) I was looking at trying to use your cutting tool, actually,.. stretch a 4-4cyli.dat to a long enough length (somehow?) and then just use a big quad tilted to 45 degrees as the "blade". But I can't quite suss out how to do it, being somewhat (...) (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: Beveled flex tubing
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(...) Larry, would you have a picture or drawing of what you need exactly? Philo (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: Beveled flex tubing
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(...) Or alternatively, you could use ring/cone/cyl primitives, should be lots easier than doing individual quads. ROSCO (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: My attempts to get a vector line drawing
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In lugnet.cad, Eric Albrecht wrote: ... (...) You don't need to disable primitive substitution; just uncheck "Texture Studs" in the "Primitive Substitution" box. (If you follow my instructions from my other post, the stud logo isn't present, and (...) (14 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) See this thread: (URL) Maybe outputting only lines could give much smaller file sizes. Then you could live paint in Illustrator to consolidate faces. --Bram (14 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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The "Show Edges Only" feature in LDView is intended to be used with Wireframe disabled. I believe it does exactly what you want in combination with "Black Edges": (URL) Note that the image above was saved with the "Transparent Background" check box (...) (14 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) Wow do I feel stupid. No, I hadn't tried that, and it works perfectly. It's still not a vector image, but at least it gets me to a good raster image in one step instead of five. It is a bit counter-intuitive to me that the way to get a good (...) (14 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) Have you tried disabling lighting? (...) I don't know any ether, I'm sorry. roland (14 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) You are right that I can approximate it simply by making all the parts white (as shown). However, shaded white is not really white. Every angle of white reflecting to the camera is actually a different shade of gray. I really want no shading (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) <snip> (...) I'm not sure I 100% understand your goal(s), but I think what you need is: All white shading with all black edges. This way the (OpenGL) 'Z-Buffer' does all the hard work for you. Maybe travis could implement it in LDView, (or (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)
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| | My attempts to get a vector line drawing
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For various reasons, I've been attempting to extract a vector line drawing of a large LDraw model. On the surface, this would seem simple (which is always the case for the hardest projects). LDraw itself is a vector format. Each edge line is defined (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)
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| | Re: Beveled flex tubing
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(...) For anything with radial symmetry a little perl script is the right tool :) Tim (14 years ago, 23-May-11, to lugnet.cad)
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| | Beveled flex tubing
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Has anyone modeled a bit of flex tubing that has beveled ends? I think I know what I need to do to model it but actually doing it may be beyond my patience, (but maybe I'm using the wrong tool, working with quads in MLCad is a bit hard) Thanks. (14 years ago, 23-May-11, to lugnet.cad)
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