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    Renderer Questions —Peter F. Guenther
   I have constructed a small McDonald's as part of a small layout MichLUG is providing the Detroit area Festival of Trees as a raffle item. I've also done a version of the model in MLCAD with the goal of creating instructions. As usual, though, I've (...) (20 years ago, 26-Oct-04, to lugnet.cad)
   
        Re: Renderer Questions —Don Heyse
     (...) Maybe the -D command line option does what you want? From the docs: -D, will tell LDLite to start ignoring STEP commands after levels of included files. Use the option -D1 to have LDLite only wait for a keypress or save a bitmap at STEP (...) (20 years ago, 26-Oct-04, to lugnet.cad)
    
         Re: Renderer Questions —Steve Bliss
     (...) You reinsert all the lines that came before the CLEAR, except without STEP commands. Steve (20 years ago, 26-Oct-04, to lugnet.cad)
    
         Re: Renderer Questions —Don Heyse
     (...) Yuk! I guess it makes sense to add support for ROTSTEP instead. (20 years ago, 26-Oct-04, to lugnet.cad)
    
         Re: Renderer Questions —Steve Bliss
     (...) For you it does. I don't think that's an option Peter can pursue. ;) Steve (20 years ago, 27-Oct-04, to lugnet.cad)
    
         Re: Renderer Questions —Don Heyse
     (...) Actually I'm no longer sure about that. If ROTSTEP is supported internally in LPUB, and LPUB supports ldglite as an alternative renderer, than supporting ROTSTEP in ldglite might make that more difficult. Kevin? I suppose I could make ROTSTEP (...) (20 years ago, 27-Oct-04, to lugnet.cad)
    
         Re: Renderer Questions —Peter F. Guenther
      (...) "can pursue" and "is insane enough to try" are two different issues. I teach computer programming--I've never claimed to be a GOOD programmer. =) Peter (20 years ago, 27-Oct-04, to lugnet.cad)
     
          Re: Renderer Questions —Kevin L. Clague
       (...) I didn't know that being *good* was a requirement. Did you Don? Steve? LOL! Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
      
           Re: Renderer Questions —Steve Bliss
       (...) I've never let it stop me.... Steve (20 years ago, 27-Oct-04, to lugnet.cad)
     
          Re: Renderer Questions —Kevin L. Clague
      (...) LPub's overall architecture suffers horribly from "bottom up design". It started out as a perl script, and then got moved to C++, so that I could add a GUI. It was a 12,000 line monolithic program until about six weeks ago. It is now split up (...) (20 years ago, 27-Oct-04, to lugnet.cad)
    
         Re: Renderer Questions —Kevin L. Clague
      (...) If adding ROTSTEP to ldglite is the right thing to do in general, then go ahead and add it. LPub is in general, a simple tool to create a step DAT for each step, and render each step (plus PLI and BOM). There are a bunch of work arounds for (...) (20 years ago, 27-Oct-04, to lugnet.cad)
    
         Re: Renderer Questions —Kevin L. Clague
     (...) Beware the slippery slope: buffer exchange, ghost, other issues..... Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
    
         Re: Renderer Questions —Don Heyse
     (...) Heh, when I finally realized ROTSTEP was more of a runtime command than an LDLITE parse time command, and looked at the right file, guess what I found. Yeah, that's right: BUFEXCHG, GHOST, etc. test code. I think I might even be able to use (...) (20 years ago, 27-Oct-04, to lugnet.cad)
   
        Re: Renderer Questions —Allister McLaren
     (...) ... (...) This may not exactly be what you're after, but the beauty of raytraced images is that they can be whatever you want them to be, and they are an order of magnitude better in quality than those produced by the other programs you (...) (20 years ago, 26-Oct-04, to lugnet.cad, FTX)
    
         Re: Renderer Questions —Peter F. Guenther
     (...) Wow, I am surprised. That is the kind of thing I'm looking for... what kinds of settings do I need to change for that? Of course, the other downside of POV-RAY is the amount of rendering time it takes, but I can let my computer run for a (...) (20 years ago, 27-Oct-04, to lugnet.cad, FTX)
    
         Re: Renderer Questions —Allister McLaren
     (...) The thing is, I lost all the files associated with creating those instructions, so I have no record of the exact settings. I've got another model almost ready for instructionfying. I'll let you know when I find them myself. I recommend (...) (20 years ago, 27-Oct-04, to lugnet.cad, FTX)
    
         Re: Renderer Questions —Kevin L. Clague
     (...) I recommend "LEGO Software Power Tools", I know the guys that wrote it. :^) (...) LPub guarantees the consistant scale, not L3P or POV-Ray. Without LPub the images always fill the window (L3P), so the scale would constantly change. L3P does (...) (20 years ago, 28-Oct-04, to lugnet.cad, FTX)
   
        Re: Renderer Questions —Kevin L. Clague
     (...) Peter, I'm adding support for ldglite (and possibly ldlite) to LPub. We've got a few compaibility issues between POV-Ray output and ldglite, but Don is working on this. I'm very pumped about about alternate renderers, and thank Orion for the (...) (20 years ago, 27-Oct-04, to lugnet.cad)
   
        Re: Renderer Questions —Kevin L. Clague
     (...) <snip> (...) Peter, To my knowledge, only LPub creates the visual part lists. Could you show us examples of the door issue? I'm sure someone here can figure it out. Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
    
         Re: Renderer Questions —Peter F. Guenther
      (...) Tonight I'll modify the .MPD file and hide everything on top of the door and just do a final-step render... then I'll post a picture. There's definitely something wrong and it looks like the door is off by 90 degrees, but with a bunch of stuff (...) (20 years ago, 27-Oct-04, to lugnet.cad)
    
         Re: Renderer Questions —Peter F. Guenther
     (...) OK... Here are some really low-qual renders: (URL) the correct door orientation (URL) The LPUB version of the exact same file has the left-side door correct, but both examples of the right-side door are turned 180 degrees. Now I may not have (...) (20 years ago, 27-Oct-04, to lugnet.cad)
    
         Convergence--Renderer Questions and L3P/LGEO issues —Peter F. Guenther
     (...) I ran the render without LGEO enabled after seeing the post (URL) the result: (URL) this seems to be another LGEO issue... Peter (20 years ago, 27-Oct-04, to lugnet.cad)
    
         Re: Convergence--Renderer Questions and L3P/LGEO issues —Kevin L. Clague
     (...) Thanks for being thorough and checking this out. (...) Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
   
        Re: Renderer Questions —Jan Folkersma
   (...) (URL) Two burgers anda shake please! :) (20 years ago, 1-Nov-04, to lugnet.cad, FTX)
   
        Re: Renderer Questions —Jan Folkersma
     (URL) What? 15 Dollarz? hahahahaha, great fun. Should've used some more light sources and a few minifigs, but had to render this quick and dirty. Comes to mind, with all these render issues, how about yet another kind of contest: everybody gets the (...) (20 years ago, 2-Nov-04, to lugnet.cad, FTX)
   
        Re: Renderer Questions —Peter F. Guenther
   (...) Good! Please nobody claim it as their own for the MOTM or SOTM. =) I wanted to wander around in the restaurant and I played with converting it to VRML, but I wasn't able to get the VRML converter to quite finish the job (the story of my life (...) (20 years ago, 3-Nov-04, to lugnet.cad, FTX)
 

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