Subject:
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Re: New colours in Ldraw?
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Newsgroups:
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lugnet.cad
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Date:
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Fri, 8 Oct 2004 09:20:28 GMT
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Viewed:
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1398 times
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In lugnet.cad, Steve Bliss wrote:
> In lugnet.cad, Travis Cobbs wrote:
> > I don't want to come off the wrong way here
ditto
> > but is it really a good idea
> > to be
> > using a new color in a part so soon after it has been made official? You
> > can
> > pretty much guarantee it will look wrong in every current program if you do
> > so.
So what colour would you use if not the official colour? Ok, so it may look
wrong until the programs are updated to reflect what Lego is doing with it's
colour palette, but is this really a valid reason not to use official LDraw
colours in official LDraw parts that are accurate reproductions of official LEGO
parts? IMHO no!
> >
> > Also, I though official parts had to look correct when rendered by LDraw.
> > (Mind you, I'm not sure this requirement is such a good idea any more, but I
> > thought it was the case.) Is it now OK to use colors in parts that aren't
> > supported by the original LDraw?
OK, so that's saying that the LDraw organisation is going to ignore new Lego
colours? Isn't this a bit of a "head in the sand" approach? Whatever your own
personal view on LEGO's new colour palette, ignoring it does not seem to be a
viable option IMHO.
>
> Thanks for bringing this up, Travis. It's a very good point.
>
> The answer is: yes and no.
>
> The LDraw codes for new Stone Gray, Dark Stone Gray, and Reddish Brown were
> selected so that the original LDraw will treate them as Gray (color 7), Dark
> Gray (8) and Brown (6). So when parts using these colors are rendered by LDraw,
> it will give results that are fairly close to what's expected (unless someone is
> deliberately mixing old and new colors to get a variegated style).
>
> OTOH, if someone uses color 25 (for orange) in a part, LDraw will not produce
> anything close to the expected results. The orange bits will turn out blue. So
> orange (and pretty much every color code between 17 and 30) should not used in
> official part files.
OK, so what colour numbers should be used in official LDraw parts when the
official LEGO part contains these colours? And if these are different to the
colours represented by numbers 17 through 30 shouldn't those numbers be dropped
to avoid confusion?
Backward compatibility is an admirable goal, but there comes a point where it
has to be re-evaluated.
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Message has 4 Replies: | | Re: New colours in Ldraw?
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| (...) heh - I hadn't really caught the irony that the new codes will look alright in ol' LDraw, but will (currently) bomb in almost any newer program. :) (...) Especially since we've now established an official way to communicate LDraw.org color (...) (20 years ago, 8-Oct-04, to lugnet.cad)
| | | Re: New colours in Ldraw?
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| "William Howard" <william@howard-fami...rld.co.uk> wrote in news:I59Dy4.1q5u@lugnet.com: (...) What I would personally like, is an LDraw colour chart that includes every official colour from (URL). For my own personal use I've made include files for (...) (20 years ago, 8-Oct-04, to lugnet.cad)
| | | Re: New colours in Ldraw?
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| (...) Good Idea. That's also my opinion. There should be a break with the backward compatibility. That would solve many Problems with the old DOS-Program. And it would be easier to generate new standards. CU Bernd (20 years ago, 9-Oct-04, to lugnet.cad)
| | | Re: New colours in Ldraw?
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| (...) I understand your point, but I think that it's a bad idea to release an official part that's guaranteed to look wrong in all current renderers. All that's going to do is confuse the novice users, and I think that's a really bad idea. I'm not (...) (20 years ago, 9-Oct-04, to lugnet.cad)
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Message is in Reply To:
| | Re: New colours in Ldraw?
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| (...) Thanks for bringing this up, Travis. It's a very good point. The answer is: yes and no. The LDraw codes for new Stone Gray, Dark Stone Gray, and Reddish Brown were selected so that the original LDraw will treate them as Gray (color 7), Dark (...) (20 years ago, 7-Oct-04, to lugnet.cad)
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