To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 11813
11812  |  11814
Subject: 
Re: on Collision, stop Movement
Newsgroups: 
lugnet.cad
Date: 
Wed, 18 Aug 2004 22:26:36 GMT
Viewed: 
3156 times
  
In lugnet.cad, Edwin Pilobello wrote:
> Obviously, this point of reference is from his physical experience.  So,
> with a smile, I showed him how easy it was to position the missing part
> without having to virtually tear it apart.  In this case, having no
> collision checks made the insertion easy.

Ideally, if the click-system is running, it should still allow you to slide a
piece between two other pieces where it has a mating surface with both of them.
It should just automatically switch from whatever movement increment you have
selected to full 1-stud jumps once it starts interacting with another part's
click-matrix.

> I can see that having clickable parts helps in the build.  I think this
> feature should not be a 'rigid physics engine' as much as a 'convenience
> engine'.  We ought to be able to turn it off at any time,

That seems to be the idea that has been proposed.



Message is in Reply To:
  Re: on Collision, stop Movement
 
(...) I have a 12 year old in my Game Maker class. He is building models and hoping to bring them into Anim8or (or Blender) via POV-Ray. He then hopes to bone the tri-mesh and create animations. Each frame of the animation will then be used to build (...) (22 years ago, 18-Aug-04, to lugnet.cad)

23 Messages in This Thread:








Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR