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  Re: What's going on with 59443.dat?
 
(...) Yes, they are and remain official. The new version of angle connectors will hopefully become official at the same time as (unofficial) part 59443, keeping coherency in the library. But indeed as you need to use unofficial 59443 the way to go (...) (15 years ago, 30-Jan-10, to lugnet.cad, FTX)
 
  Re: What's going on with 59443.dat?
 
(...) Does this mean that the other angle connectors are no longer official parts and I need unofficial copies? (15 years ago, 30-Jan-10, to lugnet.cad, FTX)
 
  Re: LEGO's Internal colour palette
 
(...) Pretty sure that medium nougat is the middle-eastern skintone from Indiana Jones sets. Bright purple is probably the purple they've settled on to minimise the colour issues (in quite a few sets this year). Tim (15 years ago, 30-Jan-10, to lugnet.cad)
 
  Re: What's going on with 59443.dat?
 
Hi Eric, (...) I have recently updated angle connectors to add the engraved identification number. Doing so I also improved the shape to more closely match real parts. After that I updated 59443 to match the new angle connectors shape. You should (...) (15 years ago, 29-Jan-10, to lugnet.cad, FTX)
 
  Re: LEGO's Internal colour palette
 
(...) Phosphorous Green is Glow-in-the-Dark. It's already noted in the Peeron color chart (far right column for 50 Phosphorous White), but there are at least two distinct GitD colors (noted as opaque and translucent in Bricklink), and I couldn't (...) (15 years ago, 29-Jan-10, to lugnet.cad)
 
  What's going on with 59443.dat?
 
What's going on with 59443.dat? This is the Technic inline axle joiner, the one which has NO circumferential ridges to fit with the drive ring but instead is smooth to match with the other angle connectors. There used to be two different versions of (...) (15 years ago, 29-Jan-10, to lugnet.cad, FTX)
 
  Re: LEGO's Internal colour palette
 
Comparing this list to the LDConfig on my machine, there are three new colors: 221 Bright Purple 294 Phosphorous Green 312 Medium Nougat Unless anyone else volunteers, I'll take some time next week to match them to the BrickLink colors. Scott (15 years ago, 29-Jan-10, to lugnet.cad)
 
  Re: LEGO's Internal colour palette
 
(...) Yeah the full list is much huger. This is just the ones available at present but it gives an idea of eg. the best colours to focus on for renders and potentially other forms of restriction. Tim (15 years ago, 29-Jan-10, to lugnet.cad)
 
  Re: LEGO's Internal colour palette
 
Thanks for the heads up Tim. Looks like that is a list of the colors that are currently in production; as it is almost 100 colors short of the complete historical list. Also, they seem to match closest to the colors found in the instruction manuals (...) (15 years ago, 29-Jan-10, to lugnet.cad)
 
  LEGO's Internal colour palette
 
Hi guys, Not sure if this is really that interesting but I figured I should give a heads up to .cad. TLG have released their internal colour pallette (URL) Good luck finding something to do with it ;) Tim (15 years ago, 28-Jan-10, to lugnet.cad, FTX)  
 
  Re: Instead of ~Moved to
 
In lugnet.cad, Allen Smith wrote: <SNIP> (...) Depending on their viewpoint and experience with LDraw, different users might argue that either inclusion OR exlclusion can be confusing. By including both in the library and providing a way to identify (...) (15 years ago, 25-Jan-10, to lugnet.cad, FTX)
 
  Re: Problem when rendering custom colors
 
(...) I tried to add my custom colors to the lg_color.inc file. It works now This is how my lg_color.inc looks: ___...___ // 0 #declare lg_black = texture { pigment { rgb <33/255, 33/255, 33/255> } finish { lg_solid_finish } } // 1 #declare lg_blue (...) (15 years ago, 23-Jan-10, to lugnet.cad)
 
  Re: Problem when rendering custom colors
 
(...) It looks to me like a texture issue rather than the color itself. I would recommend adding your color directly to the lg_color.inc file. Copy the definition for the existing blue and change nothing but the RGB color values for the pigment. (...) (15 years ago, 22-Jan-10, to lugnet.cad, FTX)
 
  Re: Problem when rendering custom colors
 
(...) SNIP (...) I am not very familar with POV-Ray. But could it be that the color 162 is not completely described or that is uses the slope surface here? The problem occur only at that place at the object where the light direct reflect. So I (...) (15 years ago, 22-Jan-10, to lugnet.cad)
 
  Re: Problem when rendering custom colors  [DAT]
 
(...) Hello Eric, to further explain my problem Ive rendered a scene. (URL) left part of the fig uses the normal blue (color 1). Teh right part uses my personal color 162 (a darker blue) As you can see, the color 2 part of the torso front looks (...) (15 years ago, 22-Jan-10, to lugnet.cad)
 
  Re: Problem when rendering custom colors
 
(...) It's pretty hard to say what is happening without seeing your files. I need to see the portions of the POV-Ray file which define colors, or the include files which show colors. You could also post an example *.ldr file. Eric Albrecht (15 years ago, 22-Jan-10, to lugnet.cad)
 
  Problem when rendering custom colors
 
Hello, Im new to LUGNET. Although I use LDRAW yet for some years, I recently got interested ib creating and using custom parts (especially minifig torsos). I've created some easy to use template so I can create custom minifig torsos via bmp2ldraw32. (...) (15 years ago, 22-Jan-10, to lugnet.cad)
 
  Re: Instead of ~Moved to
 
In lugnet.cad, Chris Dee wrote: snip (...) The zip archive's chief virtue is not its familiarity, but its cross-platform portability. It's very important to maintain that. (...) I fixed that Bricksmith bug about a year and a half ago, so you don't (...) (15 years ago, 22-Jan-10, to lugnet.cad, FTX)
 
  Re: LDraw Names for Monorail Parts
 
(...) It makes more sense for "Monorail" to be a valid CATEGORY than some of the existing ones, so I added it a while ago. The definitive list is at (URL) Chris (15 years ago, 21-Jan-10, to lugnet.cad.dev, lugnet.trains)
 
  Re: Instead of ~Moved to
 
(...) I think there is some part of your equation that we don't realize/understand? I can view all my LDRAW models without any updating, thanks to the "moved to" concept. The models doesn't become obsolete even though the part numbers are updated. (...) (15 years ago, 20-Jan-10, to lugnet.cad)


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