Subject:
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Problem when rendering custom colors
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Newsgroups:
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lugnet.cad
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Date:
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Fri, 22 Jan 2010 16:06:48 GMT
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Viewed:
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14929 times
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Hello,
Im new to LUGNET.
Although I use LDRAW yet for some years, I recently got interested ib creating
and using custom parts (especially minifig torsos). I've created some easy to
use template so I can create custom minifig torsos via bmp2ldraw32. The results
might not meet the quality of the official parts but they work for me.
I also figured out how to use custom colors.
Now when I want to render scenes via POV RAY I encounter a strange problem.
Surfaces featuring my custom colors sometimes have strange reflections on it.
But the strange thing is following:
When the surface is color 16 in the .dat file of the part and is just assigned
my custom color in MLCad, is works fine.
But if I implant the custom color in the .dat file of this part these
reflections occur.
For info: I use the the latest L3P und POV RAY
I really don't have any idea here.
So if anybody knows a solution to this problem, I'd appreciate any help.
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Message has 1 Reply: | | Re: Problem when rendering custom colors
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| (...) It's pretty hard to say what is happening without seeing your files. I need to see the portions of the POV-Ray file which define colors, or the include files which show colors. You could also post an example *.ldr file. Eric Albrecht (15 years ago, 22-Jan-10, to lugnet.cad)
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