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Subject: 
Re: Problem when rendering custom colors
Newsgroups: 
lugnet.cad
Date: 
Fri, 22 Jan 2010 21:36:44 GMT
Viewed: 
15877 times
  
In lugnet.cad, Andre Classen wrote:
  
to further explain my problem Ive rendered a scene. http://www.brickshelf.com/gallery/Flens83/Misc/rendertest.jpg


It looks to me like a texture issue rather than the color itself. I would recommend adding your color directly to the lg_color.inc file. Copy the definition for the existing blue and change nothing but the RGB color values for the pigment.

Personally, I use the custom colors of Todd Lehman found here, so my section of the lg_color.inc file looks like this for blue:

#include "lg_color_B00.inc"
#declare Color1 = material { texture {lg_color_B00} }
#declare Color1_slope = material { texture {lg_color_B00 normal { bumps 1  scale 25*0.02 }}}

and the referenced file lg_color_B00.inc looks like this:

#declare lg_color_B00 = texture {
  pigment { rgbft <0, 0.2, 0.7, 0, 0> }
  normal { bumps .01 scale .10 turbulence 0  }
  finish {
     ambient .0
     diffuse 1
     brilliance 1
     phong 1 phong_size 40
     specular 1
     reflection { .05 falloff 1 exponent 1 }
     conserve_energy
 }


So to make a new blue I would make a new include file called lg_color_B162.inc for instance and I would just change the rgbft values. Then I would add a line in lg_color.inc to reference it and then I could just use Color162 in my models from then on.

You didn’t post the submodel sRenderTor.dat so I couldn’t completely duplicate your model, but here is a picture showing a regular blue minifig and another using your Royal Blue following the process I just described.





Message has 1 Reply:
  Re: Problem when rendering custom colors
 
(...) I tried to add my custom colors to the lg_color.inc file. It works now This is how my lg_color.inc looks: ___...___ // 0 #declare lg_black = texture { pigment { rgb <33/255, 33/255, 33/255> } finish { lg_solid_finish } } // 1 #declare lg_blue (...) (15 years ago, 23-Jan-10, to lugnet.cad)

Message is in Reply To:
  Re: Problem when rendering custom colors  [DAT]
 
(...) Hello Eric, to further explain my problem Ive rendered a scene. (URL) left part of the fig uses the normal blue (color 1). Teh right part uses my personal color 162 (a darker blue) As you can see, the color 2 part of the torso front looks (...) (15 years ago, 22-Jan-10, to lugnet.cad)

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