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 CAD / *44795 (-20)
  Re: LPub Bad results with LDView
 
(...) Hi Jaco, The right wing is being rendered weirdly because LPub thinks that the right wing is being added using a mirror matrix. You have wing1.ldr and wing2.ldr in your model. In theory you could get by with just wing.ldr, because wing2.ldr (...) (15 years ago, 14-Jun-09, to lugnet.cad)
 
  Re: Transparent colors in POV-Ray
 
(...) Shrinking/moving the parts seems like the best way to reduce the flickering, so I'm planning to implement that in the 1.2 version of my program. I guess it's also somewhat a post processing issue depending on how much of a perfectionist the (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) L3P shrinks whole highlevel parts, thats a feature I was planning to implement later. But if you shrink the whole part the window and brick will still share the same stud dimensions. Shrinking only the studs could cause problems later on when (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) I thought that l3p did shrink all the dimensions a little bit, so that two adjacent brick's co-planar surfaces don't appear as one surface. I quote from the L3P web page: Seams between bricks To have more realistic renderings L3P can make a (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)
 
  Re: DATHeader version 2.0.5 (The Reviewer Tool)
 
Hello Michael Heidemann DatHeader 2.0.5 does not add CR/LF to the end of a file. This happen when you allow to program format comments (to '0 //' form ). I reference to File Format Restrictions for Official Parts (URL) El'dar Ismagilov (15 years ago, 14-Jun-09, to lugnet.cad)
 
  Re: Transparent colors in POV-Ray
 
(...) Probably first-come, first-served which is essentially random as far as the user is concerned. As an idea you might be able to work around the problem by shrinking all studs in the completed model. Shrinking them by a couple of percent would (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)
 
  Re: LPub Bad results with LDView
 
(...) I've solved the problem installing the Visual Studio 2008 Runtime. LPub now runs fine. Thanks Travis! Jetro (15 years ago, 13-Jun-09, to lugnet.cad, FTX)
 
  Re: Transparent colors in POV-Ray
 
(...) the real word value), I think part of the flickering is reflections/refractions of the moving cogs. Also, it might help to raise the window a tiny amount (or shrink it) so that the bottom of the transparent part is numerically above the top of (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) I'm working on some last bugs, the installer and a final sample, every thing else is done. So if the application 'survives' during this last sample I will release it this week. Roland (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: LPub Bad results with LDView
 
(...) <snip> 15. Allow PLI and callouts placed to the left of the CSI to share the column width in step-groups and callouts. For example: (URL) (15 years ago, 13-Jun-09, to lugnet.cad)
 
  Re: Transparent colors in POV-Ray
 
(...) When do you think 1.1 is available????? I am waiting for film export!!! Ok, I think your problem can't be solved because the surfaces meet exactly the same plane. So the renderer has to decide which color to take. As both are exactly the same (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) so I replaced it by trans white in the animation I was working on (The "Experiment" sample of LD4DStudio.). I'm now using: //----Texture for LDraw color 47 "clear" #declare color47 = texture { pigment { rgbft <1.0000, 1.0000, 1.0000, 0.9000, (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: LPub Bad results with LDView
 
(...) <snip> (...) 14. In classic buffer exchange store, add parts, step, buffer exchange load, you no longer need to GHOST the parts added between the store and step. LPub applies buffer exchanges to the LDraw files before being handed to the (...) (15 years ago, 13-Jun-09, to lugnet.cad)
 
  Re: LPub Bad results with LDView
 
(...) Oh, LPub also figures out the bounding box for things placed relative to step-groups and centers them. I also fixed problems with PLIs for step groups that do not have PLI per step. Kevin (15 years ago, 13-Jun-09, to lugnet.cad)
 
  Re: LPub Bad results with LDView
 
(...) One of the new features is affecting your swan. When you place callouts, PLIs, etc, relative to the CSI, LPub figures out the bounding box of the collection, and then automatically centers the bounding box on the page. You did this manually, (...) (15 years ago, 13-Jun-09, to lugnet.cad)
 
  Re: LPub Bad results with LDView
 
(...) Kevin, Thanks for sharing this anyway :-) I like the new features you added (add pages, cover, images). Do you have a list of new features or changes? FYI: I've noticed there are some differences in rendering. See: (2 URLs) (15 years ago, 12-Jun-09, to lugnet.cad)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) Thanks for a great documentation job! Just a quick question. I've had a look at the lsynth.mpd file that comes with the new installer and the one that's in the tutorial and except for a few differences in spacing and capitals I don't see any (...) (15 years ago, 13-Jun-09, to lugnet.cad.mlcad)
 
  Re: Transparent colors in POV-Ray
 
(...) Try dropping the 'ambient' part. This is how my transparent 'christmas lights' are defined: #declare Color46_t = texture { pigment { rgbf <1,0.905882,0.211765,0.85> } finish { ambient 0.0 diffuse 1.0 phong 0.5 phong_size 40 reflection 0.6 (...) (15 years ago, 12-Jun-09, to lugnet.cad.ray)
 
  Re: LDraw LEGO Ambassadors: Call for nominations
 
(...) Thanks Franklin, but right now, due to job constraints, I don't feel I could give this position my full effort. I regretfully decline. -Orion P.S. Maybe next year. (15 years ago, 12-Jun-09, to lugnet.cad.dev.org.ldraw)
 
  Re: Transparent colors in POV-Ray
 
(...) I'm using 3.7 beta at the moment, because it renders considerably faster on my quad core. But the result is the same in 3.6. Thanks for that link, It makes the T parameter a bit more clear. I see now the trick is to use ONLY the T parameter (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)


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