To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 2920
2919  |  2921
Subject: 
Re: Transparent colors in POV-Ray
Newsgroups: 
lugnet.cad.ray
Date: 
Sun, 14 Jun 2009 16:42:01 GMT
Viewed: 
11345 times
  
In lugnet.cad.ray, Anders Isaksson wrote:
Roland Melkert wrote:

But I'm still not happy with it, take a look at this animated gif for
example. I don't like those black (flickering) edges around the
window.

http://www.ld4dstudio.nl/img/ld4d/technicCarPV.gif

It might work better with a smaller value for 'ior' (even if 1.2 is close to
the real word value), I think part of the flickering is
reflections/refractions of the moving cogs.

Also, it might help to raise the window a tiny amount (or shrink it) so that
the bottom of the transparent part is numerically above the top of the
yellow brick(s).

Shrinking/moving the parts seems like the best way to reduce the flickering, so
I'm planning to implement that in the 1.2 version of my program.

I guess it's also somewhat a post processing issue depending on how much of a
perfectionist the user is.



Message is in Reply To:
  Re: Transparent colors in POV-Ray
 
(...) the real word value), I think part of the flickering is reflections/refractions of the moving cogs. Also, it might help to raise the window a tiny amount (or shrink it) so that the bottom of the transparent part is numerically above the top of (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)

15 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR