Subject:
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Re: Transparent colors in POV-Ray
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sun, 14 Jun 2009 16:42:01 GMT
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Viewed:
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11345 times
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In lugnet.cad.ray, Anders Isaksson wrote:
> Roland Melkert wrote:
> >
> > But I'm still not happy with it, take a look at this animated gif for
> > example. I don't like those black (flickering) edges around the
> > window.
> >
> > http://www.ld4dstudio.nl/img/ld4d/technicCarPV.gif
>
> It might work better with a smaller value for 'ior' (even if 1.2 is close to
> the real word value), I think part of the flickering is
> reflections/refractions of the moving cogs.
>
> Also, it might help to raise the window a tiny amount (or shrink it) so that
> the bottom of the transparent part is numerically above the top of the
> yellow brick(s).
Shrinking/moving the parts seems like the best way to reduce the flickering, so
I'm planning to implement that in the 1.2 version of my program.
I guess it's also somewhat a post processing issue depending on how much of a
perfectionist the user is.
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Message is in Reply To:
| | Re: Transparent colors in POV-Ray
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| (...) the real word value), I think part of the flickering is reflections/refractions of the moving cogs. Also, it might help to raise the window a tiny amount (or shrink it) so that the bottom of the transparent part is numerically above the top of (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
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