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 CAD / Ray-Tracing / 2916
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Subject: 
Re: Transparent colors in POV-Ray
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 13 Jun 2009 20:36:41 GMT
Viewed: 
12034 times
  
Roland Melkert wrote:

But I'm still not happy with it, take a look at this animated gif for
example. I don't like those black (flickering) edges around the
window.

http://www.ld4dstudio.nl/img/ld4d/technicCarPV.gif

It might work better with a smaller value for 'ior' (even if 1.2 is close to
the real word value), I think part of the flickering is
reflections/refractions of the moving cogs.

Also, it might help to raise the window a tiny amount (or shrink it) so that
the bottom of the transparent part is numerically above the top of the
yellow brick(s).

--
Anders Isaksson, Sweden
BlockCAD:  http://web.telia.com/~u16122508/proglego.htm
Gallery:   http://web.telia.com/~u16122508/gallery/index.htm



Message has 1 Reply:
  Re: Transparent colors in POV-Ray
 
(...) Shrinking/moving the parts seems like the best way to reduce the flickering, so I'm planning to implement that in the 1.2 version of my program. I guess it's also somewhat a post processing issue depending on how much of a perfectionist the (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)

Message is in Reply To:
  Re: Transparent colors in POV-Ray
 
(...) so I replaced it by trans white in the animation I was working on (The "Experiment" sample of LD4DStudio.). I'm now using: //----Texture for LDraw color 47 "clear" #declare color47 = texture { pigment { rgbft <1.0000, 1.0000, 1.0000, 0.9000, (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)

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