Subject:
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Re: Transparent colors in POV-Ray
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Newsgroups:
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lugnet.cad.ray
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Date:
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Fri, 12 Jun 2009 15:49:09 GMT
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Viewed:
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11349 times
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Roland Melkert wrote:
>
> The thing is you can't clearly see through it, but if I increast the
> 't' value of the pigment it seems like part loses it's own color
> (e.g. red transparent renders blue if surrounding parts are blue). I
> think I'm just not 'getting' the whole rgbft meaning or something.
Try dropping the 'ambient' part. This is how my transparent 'christmas
lights' are defined:
#declare Color46_t = texture {
pigment { rgbf <1,0.905882,0.211765,0.85> }
finish { ambient 0.0 diffuse 1.0 phong 0.5 phong_size 40 reflection 0.6
refraction 1 ior 1.25 }
}
http://web.telia.com/~u16122508/merry.htm#raytrace
--
Anders Isaksson, Sweden
BlockCAD: http://web.telia.com/~u16122508/proglego.htm
Gallery: http://web.telia.com/~u16122508/gallery/index.htm
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Message has 1 Reply: | | Re: Transparent colors in POV-Ray
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| (...) so I replaced it by trans white in the animation I was working on (The "Experiment" sample of LD4DStudio.). I'm now using: //----Texture for LDraw color 47 "clear" #declare color47 = texture { pigment { rgbft <1.0000, 1.0000, 1.0000, 0.9000, (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
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Message is in Reply To:
| | Transparent colors in POV-Ray
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| Hello all, I'm the developer of LD4DStudio ((URL) and I'm in the midsts of rounding up the 1.1 version which supports POV-Ray export. But the thing is I'm not too happy about my transparent color setup. At the moment I'm using the following (this is (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
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