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 CAD / Ray-Tracing / 2912
2911  |  2913
Subject: 
Re: Transparent colors in POV-Ray
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 12 Jun 2009 15:49:09 GMT
Viewed: 
11071 times
  
Roland Melkert wrote:

The thing is you can't clearly see through it, but if I increast the
't' value of the pigment it seems like part loses it's own color
(e.g. red transparent renders blue if surrounding parts are blue). I
think I'm just not 'getting' the whole rgbft meaning or something.

Try dropping the 'ambient' part. This is how my transparent 'christmas
lights' are defined:

#declare Color46_t = texture {
pigment { rgbf <1,0.905882,0.211765,0.85> }
finish { ambient 0.0 diffuse 1.0 phong 0.5 phong_size 40 reflection 0.6
refraction 1 ior 1.25 }
}

http://web.telia.com/~u16122508/merry.htm#raytrace

--
Anders Isaksson, Sweden
BlockCAD:  http://web.telia.com/~u16122508/proglego.htm
Gallery:   http://web.telia.com/~u16122508/gallery/index.htm



Message has 1 Reply:
  Re: Transparent colors in POV-Ray
 
(...) so I replaced it by trans white in the animation I was working on (The "Experiment" sample of LD4DStudio.). I'm now using: //----Texture for LDraw color 47 "clear" #declare color47 = texture { pigment { rgbft <1.0000, 1.0000, 1.0000, 0.9000, (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)

Message is in Reply To:
  Transparent colors in POV-Ray
 
Hello all, I'm the developer of LD4DStudio ((URL) and I'm in the midsts of rounding up the 1.1 version which supports POV-Ray export. But the thing is I'm not too happy about my transparent color setup. At the moment I'm using the following (this is (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)

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