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 CAD / Ray-Tracing / 2917
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Subject: 
Re: Transparent colors in POV-Ray
Newsgroups: 
lugnet.cad.ray
Date: 
Sun, 14 Jun 2009 08:22:28 GMT
Viewed: 
12202 times
  
When do you think 1.1 is available????? I am waiting for film export!!!

Ok, I think your problem can't be solved because the surfaces meet exactly the
same plane. So the renderer has to decide which color to take. As both are
exactly the same I think it is randomize which color.

Probably first-come, first-served which is essentially random as far as the user
is concerned.

As an idea you might be able to work around the problem by shrinking all studs
in the completed model. Shrinking them by a couple of percent would probably
look OK and reduce the instance of this problem.

If I think about it this might be a nice addition to l3p or LDview POV export.

But I am not a POV-Ray guru. I might be wrong.

cu
mikeheide

Tim



Message has 1 Reply:
  Re: Transparent colors in POV-Ray
 
(...) I thought that l3p did shrink all the dimensions a little bit, so that two adjacent brick's co-planar surfaces don't appear as one surface. I quote from the L3P web page: Seams between bricks To have more realistic renderings L3P can make a (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)

Message is in Reply To:
  Re: Transparent colors in POV-Ray
 
(...) When do you think 1.1 is available????? I am waiting for film export!!! Ok, I think your problem can't be solved because the surfaces meet exactly the same plane. So the renderer has to decide which color to take. As both are exactly the same (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)

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