To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / *39330 (-20)
  Re: 9V train motor
 
(...) No. Not at all disappointed. It was a good experience and I now have a good idea of how to make parts for when I do need to. Only disappointment is not knowing before I made an unbuildable design ;) (...) That's handy. I hope the new one (...) (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts, FTX)
 
  Re: 9V train motor
 
(...) It is already on the tracker as 2894c01. See (URL) for the "moved" 590 and its subparts. (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts)
 
  Re: Part request: 'Slope Brick 45 1 x 1 x 2/3' (50746)
 
(...) I have just noticed that this part has been updated after your reply. In the update the part has been rotated to match the slope of other sloped pieces. Please download the newest version from the parts tracker, if you wish your models be (...) (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts)
 
  Re: Thomas Burger and part 6567
 
(...) The Parts Tracker submit privilege is restricted to users who have affirmed the Contributor Agreement. I'd prefer users to only submit their own work to avoid problems is this area. In this case, Thomas Burger has affirmed the CA, so there is (...) (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts)
 
  Re: 9V train motor
 
(...) I hope you wont be too disappointed to find that your work may be in vain. It seems that these errors have already been detected and fixed witn a new version of the part on the LDraw Parts Tracker. (URL) We have also discovered the true (...) (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts, FTX)
 
  9V train motor
 
Hi all, After discovering the hard way (by making an impossible model) that the current electric train motor model has a couple of major mistakes (the wheels are too small and the clips are too small and in the wrong place) I decided to make my own (...) (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts, lugnet.trains, FTX)
 
  Re: Part request: 'Slope Brick 45 1 x 1 x 2/3' (50746)
 
(...) Hi Niels Your right, it is. In my defence I did check the tracker but I was looking for a 1x1 45 degree slope, where as it's called a "roof tile" on the tracker. My mistake. I'll search by part number next time. Steve (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts)
 
  Re: Part request: 'Slope Brick 45 1 x 1 x 2/3' (50746)
 
(...) This part is on the parts tracker: (URL) (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts)
 
  Part request: 'Slope Brick 45 1 x 1 x 2/3' (50746)
 
Hi I'd really like this part in Ldraw format. (URL) experimenting with locating containers lowered by crane (in real life) and this part would enable very compact and neat solutions. If I had the part I could then Cad my solution. Thanks. Steve (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts)
 
  Re: Help needed with torus primitive
 
(...) I was a bit confused about all radiusses involved: * Major radius (the radius of the centre of the torus) * Inner radius (for inner torus) * Outer radius (for outer torus) * Torus radius It seems that the value is the fraction torus (...) (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts)
 
  Re: Help needed with torus primitive
 
(...) The naming convention is detailed in the Primtives Reference - (URL) these primitives are normalised with an outer radius of unity, the last four characters of the file you require will be derived from the first four decimal digits of the (...) (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts)
 
  Re: L3P "Skip" part metacommand
 
(...) That's almost there but it still includes that part in the camera position calculations so doesn't really leave me better off. This would still require copying the camera data over. I'll have a look at doing two passes and copying it over (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Help needed with torus primitive
 
Hello, I haven't used much torus primitives and I don't understand how to get the values to use them, yet. Now I am working on a part that needs an inner torus. The radius for the torus is 15 LDU The inner radius is 11 LDU What torus do I need, and (...) (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts)
 
  Re: L3P "Skip" part metacommand
 
(...) True, but IFNOTPOV produces "if(0)" statements that can very easily be replaced by "if(-1)" and all the commented out tracks will be uncommented again. I find that easier than copy and paste camera positions. /Tore (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand
 
(...) Everything inside IFNOTPOV won't show up in the POV file at all, so that would still require two passes (one with IFNOTPOV to generate the camera, and one without to have the correct scene). --Travis (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand
 
(...) It's not what you're asking for, but I have code in an (unreleased) version of LDView that will put a POV camera into the clipboard based on the current view in LDView. It then lets you compose your view in LDView and simply replace L3P's (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand
 
(...) Oh, I think I see now. What about using IFNOTPOV? (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand
 
(...) Not quite. Currently, L3P uses the entire visible "model" to calculate the camera position (-cg? ) to fit it all in. I would like to keep this functionality, but be able to tell it to ignore certain parts, e.g. train tracks which will extend (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand  [DAT]
 
(...) If I understand you correctly, I may already have found a solution to your problem with my two ldraw objects "camera.dat" and "look_at.dat". Following camera will be seen in any LDraw renderer, but invisible in POV: 0 ~Camera Position 0 Name: (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  L3P "Skip" part metacommand
 
Is it too late to see a command for the new L3P to ignore a part/line when calculating the camera position/angle, but still render it in the final scene? Most of my renders are quite plane, but I'd prefer to have the railway track going beyond the (...) (19 years ago, 13-Jan-06, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR