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Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
Re: L3P "Skip" part metacommand
Newsgroups: 
lugnet.cad.dev
Date: 
Sat, 14 Jan 2006 00:05:33 GMT
Viewed: 
2368 times
  
In lugnet.cad.dev, Dean Earley wrote:
Is it too late to see a command for the new L3P to ignore a part/line
when calculating the camera position/angle, but still render it in the
final scene?

Most of my renders are quite plane, but I'd prefer to have the railway
track going beyond the edges of the image, and I can never get it quite
as good as L3P.

Currently I do this manually by hiding the part in question, running it
through L3P then re adding it back in the POV code.

I've also looked at doing this automatically outside of L3P but it means
running it through L3P twice and copying the camera position.

Thanks

If I understand you correctly, I may already have found a solution to your
problem with my two ldraw objects "camera.dat" and "look_at.dat".

Following camera will be seen in any LDraw renderer, but invisible in POV:

0 ~Camera Position
0 Name: Camera.dat
0 Author: Tore Eriksson
0 Un-official part

2 24  -4 0 0  4 0 0
2 24  0 -4 0  0 4 0
2 24  0 0 -4  0 0 4
0 L3P IFNOTPOV
1 0  0 25 37  1 0 0  0 1 0  0 0 1  30148.dat
0 L3P ENDPOV
0


Hope it helps,
/Tore



Message has 1 Reply:
  Re: L3P "Skip" part metacommand
 
(...) Not quite. Currently, L3P uses the entire visible "model" to calculate the camera position (-cg? ) to fit it all in. I would like to keep this functionality, but be able to tell it to ignore certain parts, e.g. train tracks which will extend (...) (18 years ago, 14-Jan-06, to lugnet.cad.dev)

Message is in Reply To:
  L3P "Skip" part metacommand
 
Is it too late to see a command for the new L3P to ignore a part/line when calculating the camera position/angle, but still render it in the final scene? Most of my renders are quite plane, but I'd prefer to have the railway track going beyond the (...) (18 years ago, 13-Jan-06, to lugnet.cad.dev)

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