Subject:
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Re: L3P "Skip" part metacommand
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sat, 14 Jan 2006 01:07:30 GMT
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Viewed:
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2552 times
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Tore Eriksson wrote:
> In lugnet.cad.dev, Dean Earley wrote:
>
> > Is it too late to see a command for the new L3P to ignore a part/line
> > when calculating the camera position/angle, but still render it in the
> > final scene?
>
> If I understand you correctly, I may already have found a solution to your
> problem with my two ldraw objects "camera.dat" and "look_at.dat".
>
> Following camera will be seen in any LDraw renderer, but invisible in POV:
Not quite.
Currently, L3P uses the entire visible "model" to calculate the camera
position (-cg? ) to fit it all in. I would like to keep this
functionality, but be able to tell it to ignore certain parts, e.g.
train tracks which will extend beyond the auto calculated field of view.
I know I can set it all manually, but I can never get the same position
as L3P manages on its own :)
--
Dean Earley, Dee (dean@earlsoft.co.uk)
irc: irc://irc.blitzed.org/
web: http://personal.earlsoft.co.uk
phone: +44 (0)780 8369596
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Message has 1 Reply:
Message is in Reply To:
| | Re: L3P "Skip" part metacommand [DAT]
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| (...) If I understand you correctly, I may already have found a solution to your problem with my two ldraw objects "camera.dat" and "look_at.dat". Following camera will be seen in any LDraw renderer, but invisible in POV: 0 ~Camera Position 0 Name: (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
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