Subject:
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Re: L3P "Skip" part metacommand
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sat, 14 Jan 2006 13:40:27 GMT
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Viewed:
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2529 times
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> > > Oh, I think I see now. What about using IFNOTPOV?
> >
> > Everything inside IFNOTPOV won't show up in the POV file at all, so that would
> > still require two passes (one with IFNOTPOV to generate the camera, and one
> > without to have the correct scene).
>
> True, but IFNOTPOV produces "if(0)" statements that can very easily be replaced
> by "if(-1)" and all the commented out tracks will be uncommented again. I find
> that easier than copy and paste camera positions.
That's almost there but it still includes that part in the camera
position calculations so doesn't really leave me better off.
This would still require copying the camera data over.
I'll have a look at doing two passes and copying it over automatically.
--
Dean Earley, Dee (dean@earlsoft.co.uk)
irc: irc://irc.blitzed.org/
web: http://personal.earlsoft.co.uk
phone: +44 (0)780 8369596
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Message is in Reply To:
| | Re: L3P "Skip" part metacommand
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| (...) True, but IFNOTPOV produces "if(0)" statements that can very easily be replaced by "if(-1)" and all the commented out tracks will be uncommented again. I find that easier than copy and paste camera positions. /Tore (19 years ago, 14-Jan-06, to lugnet.cad.dev)
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