To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 10403
10402  |  10404
Subject: 
Re: L3P "Skip" part metacommand
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 18 Jan 2006 00:29:35 GMT
Viewed: 
6593 times
  
> > Is it too late to see a command for the new L3P to ignore a part/line
> > when calculating the camera position/angle, but still render it in the
> > final scene?
> 
> 
> It's never too late - I only hope that I'll soon have some time for L3P
> again.
> 
> The shortest and easiest to remember keywords I could think of is:
>    0 L3P CAMERA_CALC OFF
>    ...
>    0 L3P CAMERA_CALC ON
> 
> Note, however, that it will only work in the main model file,
> since L3P doesn't "walk the tree" and only uses the parts/subfiles
> referenced directly from the model file for automatic camera positioning.

That looks perfect.

Thank you :)

--
Dean Earley, Dee (dean@earlsoft.co.uk)

irc:    irc://irc.blitzed.org/
web:    http://personal.earlsoft.co.uk
phone:  +44 (0)780 8369596



Message is in Reply To:
  Re: L3P "Skip" part metacommand
 
(...) It's never too late - I only hope that I'll soon have some time for L3P again. The shortest and easiest to remember keywords I could think of is: 0 L3P CAMERA_CALC OFF ... 0 L3P CAMERA_CALC ON Note, however, that it will only work in the main (...) (21 years ago, 15-Jan-06, to lugnet.cad.dev)

10 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR