Subject:
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Re: L3P "Skip" part metacommand
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 18 Jan 2006 00:29:35 GMT
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Viewed:
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2707 times
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> > Is it too late to see a command for the new L3P to ignore a part/line
> > when calculating the camera position/angle, but still render it in the
> > final scene?
>
>
> It's never too late - I only hope that I'll soon have some time for L3P
> again.
>
> The shortest and easiest to remember keywords I could think of is:
> 0 L3P CAMERA_CALC OFF
> ...
> 0 L3P CAMERA_CALC ON
>
> Note, however, that it will only work in the main model file,
> since L3P doesn't "walk the tree" and only uses the parts/subfiles
> referenced directly from the model file for automatic camera positioning.
That looks perfect.
Thank you :)
--
Dean Earley, Dee (dean@earlsoft.co.uk)
irc: irc://irc.blitzed.org/
web: http://personal.earlsoft.co.uk
phone: +44 (0)780 8369596
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Message is in Reply To:
| | Re: L3P "Skip" part metacommand
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| (...) It's never too late - I only hope that I'll soon have some time for L3P again. The shortest and easiest to remember keywords I could think of is: 0 L3P CAMERA_CALC OFF ... 0 L3P CAMERA_CALC ON Note, however, that it will only work in the main (...) (19 years ago, 15-Jan-06, to lugnet.cad.dev)
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