Subject:
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L3P "Skip" part metacommand
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 13 Jan 2006 23:08:03 GMT
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Viewed:
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2452 times
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Is it too late to see a command for the new L3P to ignore a part/line
when calculating the camera position/angle, but still render it in the
final scene?
Most of my renders are quite plane, but I'd prefer to have the railway
track going beyond the edges of the image, and I can never get it quite
as good as L3P.
Currently I do this manually by hiding the part in question, running it
through L3P then re adding it back in the POV code.
I've also looked at doing this automatically outside of L3P but it means
running it through L3P twice and copying the camera position.
Thanks
--
Dean Earley, Dee (dean@earlsoft.co.uk)
irc: irc://irc.blitzed.org/
web: http://personal.earlsoft.co.uk
phone: +44 (0)780 8369596
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Message has 3 Replies: | | Re: L3P "Skip" part metacommand [DAT]
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| (...) If I understand you correctly, I may already have found a solution to your problem with my two ldraw objects "camera.dat" and "look_at.dat". Following camera will be seen in any LDraw renderer, but invisible in POV: 0 ~Camera Position 0 Name: (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
| | | Re: L3P "Skip" part metacommand
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| (...) It's not what you're asking for, but I have code in an (unreleased) version of LDView that will put a POV camera into the clipboard based on the current view in LDView. It then lets you compose your view in LDView and simply replace L3P's (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
| | | Re: L3P "Skip" part metacommand
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| (...) It's never too late - I only hope that I'll soon have some time for L3P again. The shortest and easiest to remember keywords I could think of is: 0 L3P CAMERA_CALC OFF ... 0 L3P CAMERA_CALC ON Note, however, that it will only work in the main (...) (19 years ago, 15-Jan-06, to lugnet.cad.dev)
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