Subject:
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Re: L3P "Skip" part metacommand
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sat, 14 Jan 2006 06:32:36 GMT
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Viewed:
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2337 times
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In lugnet.cad.dev, Dean Earley wrote:
> Is it too late to see a command for the new L3P to ignore a part/line
> when calculating the camera position/angle, but still render it in the
> final scene?
>
> Most of my renders are quite plane, but I'd prefer to have the railway
> track going beyond the edges of the image, and I can never get it quite
> as good as L3P.
>
> Currently I do this manually by hiding the part in question, running it
> through L3P then re adding it back in the POV code.
>
> I've also looked at doing this automatically outside of L3P but it means
> running it through L3P twice and copying the camera position.
It's not what you're asking for, but I have code in an (unreleased) version of
LDView that will put a POV camera into the clipboard based on the current view
in LDView. It then lets you compose your view in LDView and simply replace
L3P's camera. If you're interested, please let me know.
--Travis
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Message is in Reply To:
| | L3P "Skip" part metacommand
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| Is it too late to see a command for the new L3P to ignore a part/line when calculating the camera position/angle, but still render it in the final scene? Most of my renders are quite plane, but I'd prefer to have the railway track going beyond the (...) (19 years ago, 13-Jan-06, to lugnet.cad.dev)
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